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names problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: names problem (/thread-8703.html) Pages:
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RE: names problem - rojkish - 06-24-2011 replace the "true" in this line with "false"; "SetEntityPlayerInteractCallback("mansion_1", "Message", true);" RE: names problem - WatzUpzPeepz - 06-24-2011 (06-24-2011, 03:50 PM)rojkish Wrote: replace the "true" in this line with "false"; Don't because it means the message will show every time you interact with the door and if you want a quest to be added it will add the same quest every time. RE: names problem - rojkish - 06-24-2011 If you want the message displayed everytime you interact with the door just do two functions instead then, adding loads of quests ain't a good idea RE: names problem - xtron - 06-24-2011 Well I got it working ^^ thanks for the help. RE: names problem - WatzUpzPeepz - 06-24-2011 Omg sorry I was stupid my mistake lol. RE: names problem - rojkish - 06-24-2011 (06-24-2011, 05:58 PM)WatzUpzPeepz Wrote: Omg sorry I was stupid my mistake lol. Oh nono, I probably wrote that weird, what I mean was more like; "oh right, it will add moar quests if you do dat, so... Instead of making that one false do two functions, because adding many quests aren't a good idea." So you were right! RE: names problem - xtron - 06-24-2011 o.O anyways...it works using Code: "SetEntityPlayerInteractCallback("mansion_1", "Message", false);" thanks both of yah ![]() |