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names problem - Printable Version

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Pages: 1 2


RE: names problem - rojkish - 06-24-2011

replace the "true" in this line with "false";

"SetEntityPlayerInteractCallback("mansion_1", "Message", true);"





RE: names problem - WatzUpzPeepz - 06-24-2011

(06-24-2011, 03:50 PM)rojkish Wrote: replace the "true" in this line with "false";

"SetEntityPlayerInteractCallback("mansion_1", "Message", true);"

Don't because it means the message will show every time you interact with the door and if you want a quest to be added it will add the same quest every time.


RE: names problem - rojkish - 06-24-2011

If you want the message displayed everytime you interact with the door just do two functions instead then, adding loads of quests ain't a good idea


RE: names problem - xtron - 06-24-2011

Well I got it working ^^ thanks for the help.


RE: names problem - WatzUpzPeepz - 06-24-2011

Omg sorry I was stupid my mistake lol.



RE: names problem - rojkish - 06-24-2011

(06-24-2011, 05:58 PM)WatzUpzPeepz Wrote: Omg sorry I was stupid my mistake lol.

Oh nono, I probably wrote that weird, what I mean was more like; "oh right, it will add moar quests if you do dat, so... Instead of making that one false do two functions, because adding many quests aren't a good idea."

So you were right!


RE: names problem - xtron - 06-24-2011

o.O anyways...it works using

Code:
"SetEntityPlayerInteractCallback("mansion_1", "Message", false);"


thanks both of yah Tongue