![]() |
How can I make an area for a mapchange? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How can I make an area for a mapchange? (/thread-8756.html) Pages:
1
2
|
RE: How can I make an area for a mapchange? - SkuLLfac3 - 06-23-2011 Hmm...I think I search tomorrow for the problem. At my timezone its 3:31 AM ![]() But thanks for the other solutions and I will tell when I found out whats wrong ^^ RE: How can I make an area for a mapchange? - Rownbear - 06-23-2011 void OnStart() { AddEntityCollideCallback("Player", "toLatrine", "to_Latrine", false, 1); } void toLatrine(string &in asParent, string &in asChild, int alState) { ChangeMap("Latrine", "PlayerStartArea_1", "", ""); } they don't match RE: How can I make an area for a mapchange? - SkuLLfac3 - 06-23-2011 Thanks but the map still doesn't work. So I'm gonna to build this map again... RE: How can I make an area for a mapchange? - Janni1234 - 06-23-2011 Try this: { ChangeMap("Latrine.map", "PlayerStartArea_1", "", ""); } RE: How can I make an area for a mapchange? - SkuLLfac3 - 06-23-2011 I tried. Nothing happened. But I found the problem. After I build a new map, the game still loads the old file. I found the Intro2.map cache file and I deleted it. Now it works ![]() But thanks for all advices RE: How can I make an area for a mapchange? - Doctorcheese - 06-23-2011 Always that darn cache ^^ |