Ending and credits - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Ending and credits (/thread-9338.html) Pages:
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RE: Ending and credits - JetlinerX - 07-24-2011 <CATEGORY Name="Ending"> <Entry Name="Credits">Test Credts[br][br]Testing[br]test[br]testing the ending credits.</Entry> </CATEGORY> </LANGUAGE> RE: Ending and credits - Khyrpa - 07-24-2011 CheckPoint ("EndGame", "Player_Start", "StartCredits", "DeathHintCategory", "DeathHintEntry"); } void StartCredits(string &in asName, int alCount) { StartCredits("musicfile.ogg" , true , "Ending" , "Credits" , 1); } you had those wrong way around :u asTextCat - the category to be used in the .lang file (must be “Ending”) asTextEntry - the entry in the .lang file (must be “MainCredits”) not sure if you gotta rename both Credits to MainCredits, cos wiki says so... try them out RE: Ending and credits - JetlinerX - 07-24-2011 Guhhh... Still fades to black with no credit roll, current script is: EXTRA ENGLISH READS: <CATEGORY Name="Ending"> <Entry Name="MainCredits">The credits text</Entry> </CATEGORY> </LANGUAGE> LEVEL HPS: CheckPoint ("EndGame", "Player_Start", "StartCredits", "DeathHintCategory", "DeathHintEntry"); } void StartCredits(string &in asName, int alCount) { StartCredits("musicfile.ogg" , true , "Ending" , "Credits" , 1); } RE: Ending and credits - Khyrpa - 07-24-2011 StartCredits("musicfile.ogg" , true , "Ending" , "MainCredits" , 1); of course it has to be exactly the same as in <Entry Name="MainCredits"> RE: Ending and credits - JetlinerX - 07-24-2011 YES! That worked, but its the Frictional Games credits, not mine RE: Ending and credits - Khyrpa - 07-24-2011 erm... Ah... change the Ending and MainCredits to whatever else, cos it seems like they direct the thing into the actual games lang file or something... For example <CATEGORY Name="End123"> <Entry Name="CreditText">The credits text</Entry> </CATEGORY> </LANGUAGE> StartCredits("musicfile.ogg" , true , "End123" , "CreditText" , 1); RE: Ending and credits - JetlinerX - 07-24-2011 Your a God. I added you to the credits, here is the link for the demo of the story: http://www.gamefront.com/files/20592221/The+Attic+DEMO.rar Thanks for all your amazing help! |