Frictional Games Forum (read-only)
Map Size Questions - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: Map Size Questions (/thread-9438.html)

Pages: 1 2


RE: Map Size Questions - Rapture - 07-30-2011

People need to stop bumping this old thread, but...

(07-30-2011, 01:25 PM)Your Computer Wrote: *.map files are just text files. How on earth did you reach 10mbs with a text file? Even if you went all out with decals and particles, i would even doubt that you made it to 1mb.
Unless I'm fracked up in the head, I think your getting mixed up with .hps files, .map is the actual map. And yes, using decals can easily rack up to 4-5MB, like in my case when I went overboard.






RE: Map Size Questions - Kyle - 07-30-2011

Actually, .map files are text files. Go ahead and try opening it with word pad, notepad++, or whatever text editor you got. You'll see that they are very long and store every single position and state of each object in the level.

The reason why they are so big is because they use the models and textures of every single object, making it much more bigger of a file than the text is worth.