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A Story of Death - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: A Story of Death (/thread-9661.html) Pages:
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RE: A Story of Death - Oddity007 - 08-10-2011 Set up a moddb page: http://www.moddb.com/mods/a-story-of-death Meanwhile, I found a nonrenderable collision object in entities->technical (block_box), so that helped. Also, I figured out that the item falling through the drawers is likely just the physics resolution ingame becoming a problem with there being multiple touching objects when someone opens the drawer fast enough. To 'fix', I moved everything out of the drawers. Pretty straightforward, hehe. I haven't uploaded the changes yet though, I still want to add labeling to the keys/doors. RE: A Story of Death - Tenno - 08-11-2011 Not much in the way of scares as you stated but the level design was quite good and I enjoyed playing through it. I hope to see more from you ![]() RE: A Story of Death - Kman - 08-11-2011 it took me like three minutes to gain the courage to open that door ![]() RE: A Story of Death - Oddity007 - 08-14-2011 Fixed as many bugs as I could find, and added a labeling to the doors and keys that need it. I still avoided labeling the doors with what they lead to since it wouldn't make much sense given the story, but I let the player know if the door needs a key or not, and I give a hint regarding what the key goes to. Let me know if there are any more bugs... Link 1.1 (1.3 MB) |