Frictional Games Forum (read-only)
Bad normal errors - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: Bad normal errors (/thread-9856.html)

Pages: 1 2 3 4


RE: Bad normal errors - Tanshaydar - 08-19-2011

Oh, I haven't seen that. I'll give it a try when I go home. Thanks for the help!


RE: Bad normal errors - plutomaniac - 08-19-2011

Oh great, maybe I should start using the newest blender as well. Actually I have converted a car and it looks incomplete in the editor and game apart from the bad normal errors that is gives. So, maybe this is quad to triangles export problem? Currently I'm using 2.49b version as I recall.


RE: Bad normal errors - Tanshaydar - 08-19-2011

No, my performance issue is not related to this.
Though, I'll correct every model with this problem.
I'm gonna remake the map...


RE: Bad normal errors - Tanshaydar - 08-26-2011

Removing doubles doesn't solve the error. I used Blender 2.59
Blender 2.49b does not import the dae files I have...


RE: Bad normal errors - plutomaniac - 08-26-2011

I started using Blender 2.59 as well. Same issue... Sad


RE: Bad normal errors - DRedshot - 08-26-2011

I think in blender there is a panel in the buttons menu for normals. Try clicking that picture of a square (Mesh Tools) then clicking mesh tools more options, and the first option (NSize) should be a number. Try changing it to 1, hopefully that will solve your problem Smile

(sorry, I haven't used blender in a while, so I don't know the Menu's name)

I meant this menu: Smile

[Image: blender_buttons_name.png]
[Image: blender_buttons_mesh2.png]


RE: Bad normal errors - plutomaniac - 08-26-2011

I did that to a simple shelf and it behaves strange. I will try to edit it in the modeleditor and then update here...


RE: Bad normal errors - Tanshaydar - 08-26-2011

Erm, I think it's very different in Blender 2.59
Though, I did something and my object was 1000 times smaller, however it didn't give any bad normal error. I'll try to reproduce that options to see if I'll success.


Last question, how do I give names to objects in 2.59? Because I successfully export the object, but it has no name in model editor Confused

Last edit...

The problem is now solved. I got no bed normal error anymore. I add the names in notepad++ and it works.

Thanks a lot DRedshot and all people trying to help! Your help worked Big Grin


RE: Bad normal errors - plutomaniac - 08-26-2011

(08-26-2011, 08:06 PM)Tanshaydar Wrote: Erm, I think it's very different in Blender 2.59
Though, I did something and my object was 1000 times smaller, however it didn't give any bad normal error. I'll try to reproduce that options to see if I'll success.


Last question, how do I give names to objects in 2.59? Because I successfully export the object, but it has no name in model editor Confused

Last edit...

The problem is now solved. I got no bed normal error anymore. I add the names in notepad++ and it works.

Thanks a lot DRedshot and all people trying to help! Your help worked Big Grin

Hey can you make a small guide in the wiki for me/others to solve it as well? Just a small or quick one or at least here? Smile


RE: Bad normal errors - Tanshaydar - 08-26-2011

Edit mod (tab)
Object is chosen (a)
Press W -> Remove Doubles
Choose Properties panel
Units -> Metric -> Degrees
Press N and in the new window, Normal Size to 1.000

Export it. It should do, however I'm not sure, I might have skipped one step. You might need to set scaling to 1.000 under Metric Degrees too.