[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - Acies - 03-07-2014 (03-07-2014, 11:46 AM)endosine Wrote: Here some more pics from the test map Hmm I think it's looking nice. You should play around some with the spotlights - looking at (as mentioned above) image 2 it's generally very much brighter. It seems as if the spotlight from that window has a much larger FOV/Aspect compared to the other windows. Either have all windows cast such a large spotlight, but with lesser power or make that spotlight as small as the others with the same intensity. You can also play around with the colors a little.. Try using a candle with no pointlight - add pointlights in the leveleditor for those candles. Make them very, very slightly more red than the default values. Then add larger very, very slightly (dark) green pointlights around the room - which will be the 'weakened' light coming from the outside. Edit: You also seem to be having almost the same formation of planks by the windows. Try creating a gobo and turning off 'cast shadows' on the spotlights - that way you can have intersecting spotlights from the windows. RE: Screenshot criticism thread - Gilligan's Hell - 03-07-2014 Looking Good! Gives me sort of a comforting feeling looking at it... unless that place has a more darker history or purpose. RE: Screenshot criticism thread - CarnivorousJelly - 03-08-2014 (03-06-2014, 08:16 PM)Robosprog Wrote: <img> (B ....oh wait, that means I have to actually complete my half of the bet D: Endo, your maps look gorgeous and that lighting is super sexy, so there's not much to criticize. The only things I could complain about are: some of the light dust particles seem a *little* bit too opaque (it's hard to make them look good without them becoming invisible or overly visible, I know) and the billboards are clipping through curtains/wood planks. If they're not on fixed-axis, I find that helps (plus one big round halo with no depth-test to create a bit of a bloom effect - but I don't think that's your style, so feel free to disregard). It also helps for them to go all the way to the floor (like this http://shahnilpa.files.wordpress.com/2013/03/attic.jpg) since light doesn't abruptly end in the air - but again, I think that might be one of my personal preferences and not a general rule for maps :p Other than that, lighting looks lovely - especially the contrast between the blue outside and the yellow candles (I really have a thing for that colour combination) and the chandelier on the floor is a nice touch, too c: RE: Screenshot criticism thread - Red - 03-08-2014 Tell me how you would improve this? Spoiler below!
RE: Screenshot criticism thread - 7heDubz - 03-08-2014 Lights on the walls are a little low on the walls, And while 2 windows cast blue light one casts orange? RE: Screenshot criticism thread - Red - 03-08-2014 (03-08-2014, 07:30 PM)WIWWM Wrote: Lights on the walls are a little low on the walls, And while 2 windows cast blue light one casts orange? Oh well, it's a yellow window, but i know your point, it should be more blueish. EDIT: Updated! Did you mean lamps or lights? I found the issue being lamps so i lifted them. Spoiler below!
RE: Screenshot criticism thread - CarnivorousJelly - 03-08-2014 (03-08-2014, 07:33 PM)Red Wrote: Oh well, it's a yellow window, but i know your point, it should be more blueish.Probably going to be a wall of text c: Sorry if it's long Spoiler below!
Edit: Nooo not the smileys D: RE: Screenshot criticism thread - Red - 03-08-2014 (03-08-2014, 08:26 PM)Kia Wrote:Gonna update, good list of points.(03-08-2014, 07:33 PM)Red Wrote: Oh well, it's a yellow window, but i know your point, it should be more blueish.Probably going to be a wall of text c: Sorry if it's long EDIT: Updated and done most of the things you said, not that plane thing though i might be missing the point. Spoiler below!
RE: Screenshot criticism thread - WALP - 03-08-2014 Wow, really like how warm that lamp is looking. When I look at it I can imagine putting my hands on it briefly before pulling them back because its burning my hands. RE: Screenshot criticism thread - Red - 03-09-2014 (03-08-2014, 11:14 PM)The Mug Wrote: Wow, really like how warm that lamp is looking. When I look at it I can imagine putting my hands on it briefly before pulling them back because its burning my hands. Old lamps gets hot, if you keep them long time on, i guess. |