[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - Streetboat - 08-09-2012 What are you trying to accomplish with the edits? I mean, not to sound cruel, but on a lot of those, the originals kinda look nicer than the edits, which are basically just filters and brightness changes. And lots of blur. I'm just confused, that's all. RE: Screenshot criticism thread - lolmaster - 08-09-2012 (08-09-2012, 06:22 AM)Streetboat Wrote: What are you trying to accomplish with the edits?The blur is to bring focus to the important objects. The editing is to make it stand out more. RE: Screenshot criticism thread - GoranGaming - 08-09-2012 (08-08-2012, 03:53 AM)Zaari Wrote:Do you know how many pointlights I already have in there?(08-05-2012, 07:04 PM)GoranGaming Wrote:You should probably add a few point lights near the candles. RE: Screenshot criticism thread - Traggey - 08-09-2012 (08-09-2012, 10:57 AM)GoranGaming Wrote:Too bright, needs more contrast between the lit and the non lit areas.(08-08-2012, 03:53 AM)Zaari Wrote:Do you know how many pointlights I already have in there?(08-05-2012, 07:04 PM)GoranGaming Wrote:You should probably add a few point lights near the candles. RE: Screenshot criticism thread - Elven - 08-11-2012 In some sense i find it to be pretty decent, because if you put so many torches in there, wouldn't be obvious that whole room is pretty bright, if we go into physics. It makes way more less sense to me, if there is fire and only very tiny area around light is bright and i mean too little area . RE: Screenshot criticism thread - Kman - 08-11-2012 (08-11-2012, 02:23 AM)Elven Wrote: In some sense i find it to be pretty decent, because if you put so many torches in there, wouldn't be obvious that whole room is pretty bright, if we go into physics. It makes way more less sense to me, if there is fire and only very tiny area around light is bright and i mean too little area .That doesn't look anywhere near as aesthetically appealing though, and when you're mapping aesthetics are more important than realism (to a certain extent, that is). And even if you look past that, I would argue that it is more realistic to have the light spread out, light bounces off surfaces and spreads out, it doesn't just cut off. RE: Screenshot criticism thread - Traggey - 08-11-2012 (08-11-2012, 02:23 AM)Elven Wrote: In some sense i find it to be pretty decent, because if you put so many torches in there, wouldn't be obvious that whole room is pretty bright, if we go into physics. It makes way more less sense to me, if there is fire and only very tiny area around light is bright and i mean too little area .Actually no, are you aware that a lit torch does not have a giant radius of light being emitted? It's actually quite small, even though all these lights are here realisticly speaking the room itself should be pretty damn dark. RE: Screenshot criticism thread - Elven - 08-11-2012 (08-11-2012, 09:33 AM)Traggey Wrote: Actually no, are you aware that a lit torch does not have a giant radius of light being emitted? It's actually quite small, even though all these lights are here realisticly speaking the room itself should be pretty damn dark.Well, I have been in caves (huge ones) with torches myself and it wasnt that dark after torch being in that cave room (what is normally totally dark), after all light can travel everywhere and the light what I had with me wasn't even as huge as in amnesia game. But I am not gonna argue with you, as it might not end well. (08-11-2012, 03:32 AM)Kman Wrote: That doesn't look anywhere near as aesthetically appealing though, and when you're mapping aesthetics are more important than realism (to a certain extent, that is). And even if you look past that, I would argue that it is more realistic to have the light spread out, light bounces off surfaces and spreads out, it doesn't just cut off.If it looks appealing or not is totally different story and I didn't comment about that. I only talked about lighting and how it looked, but I have seen certainly worse screenshots then this though . RE: Screenshot criticism thread - GoranGaming - 08-11-2012 Which room are you talking about?? Mine?! RE: Screenshot criticism thread - Traggey - 08-11-2012 (08-11-2012, 03:05 PM)GoranGaming Wrote: Which room are you talking about?? Mine?!Aye, I find it too bright, it doesn't seem natural. |