Things that would have made Amnesia scarier - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Things that would have made Amnesia scarier (/thread-5398.html) |
RE: Things that would have made Amnesia scarier - PutraenusAlivius - 01-14-2013 A Couple Other Suggestion's. ---- 1. A Spooky Shadow. - The Player goes to a room and sees a shadow crossing, and when he is there, there is nothing. 2. A Resting Place. - In A:TDD, the game is constantly getting you scared. Over-scared can lead to zero scared. Have the player a nice environment, then when the player is doing something, BAM! A corpse from the ceiling. 3. Fewer Monsters - In Amnesia, there's a lot of monsters in levels. The creepy thing is the atmosphere and sound design. Some monsters just take away the scariness. 4. Have monster's talk a bit. - In Penumbra, the Tuurngait Infected have some voices. The Monsters should have a voice. (EX: While the player is hiding in a closet, the monster says "i'm coming for you......., where are you..... Let's play hide and seek......)(OKAY, I TOTALLY EXAGGERATED THE THIRD ONE.) RE: Things that would have made Amnesia scarier - xxxxxxxxxxxxxxxx - 01-14-2013 Quote: 2. A Resting Place.Doesn't it already have that? The back hall with the fountain is a very relaxing place, as is the central room of the cistern and the place where Agrippa is. It makes for nice contrast Quote:4. Have monster's talk a bit.Yeah, I prefer intelligent/ sentient enemies over more animalistic ones as well. (Not in terms of AI necessarily, more in terms of who they are, their appearance and voice, etc.) It's why I found the suitors in Justine scarier than the usual grunts. RE: Things that would have made Amnesia scarier - AmbrozZomburg - 01-14-2013 Grunts are still very scary for me. The way they walk and if I stay too long with them I start feeling bad just like Daniel. But the Brute does not scares me at all so that's funny! Just more variation of monster would be nice. RE: Things that would have made Amnesia scarier - xxxxxxxxxxxxxxxx - 01-15-2013 Quote: Just more variation of monster would be nice.I agree - but the funny thing is, when I played through Amnesia for the first time, I didn't even notice there were two types of monsters. (not counting the Kaernk) I was too much of a coward to ever get a good look at either of them, so I simply assumed that there was only one monster type. Had to read the wiki to find out there were two RE: Things that would have made Amnesia scarier - AmbrozZomburg - 01-15-2013 (01-15-2013, 01:08 AM)Hirnwirbel Wrote:Quote: Just more variation of monster would be nice.I agree - but the funny thing is, when I played through Amnesia for the first time, I didn't even notice there were two types of monsters. (not counting the Kaernk) I was too much of a coward to ever get a good look at either of them, so I simply assumed that there was only one monster type. Had to read the wiki to find out there were two The first time I played, I was thinking that the suitors was in A:TDD XD Did not know there was a ''Justine'' version. soo... LOL RE: Things that would have made Amnesia scarier - felixmole - 01-15-2013 On the contrary, I'd got used to the grunts that the first time I ran into a brute (in the morgue), I was so scared. In the sewers I even missed the good old times with the grunts. What made me distinguish these two monsters was the noise they emitted - the brute's sound is simply monstrous. RE: Things that would have made Amnesia scarier - AmbrozZomburg - 01-15-2013 (01-15-2013, 08:55 PM)felixmole Wrote: the brute's sound is simply monstrous. I love monsters sounds : ) !!! RE: Things that would have made Amnesia scarier - PutraenusAlivius - 01-17-2013 (01-14-2013, 10:57 AM)Hirnwirbel Wrote:Quote: 2. A Resting Place.Doesn't it already have that? The back hall with the fountain is a very relaxing place, as is the central room of the cistern and the place where Agrippa is. It makes for nice contrast I Know about #2 is already implemented. It's just that i'm forgetting Amnesia due to me having not played it since i beat it 3 month's ago. (SORRY FOR THE LONG TIME IM ABSENT. DON'T ASK) RE: Things that would have made Amnesia scarier - Gaboon Viper - 01-30-2013 More jumpscares and monsters. RE: Things that would have made Amnesia scarier - Tiger - 01-30-2013 (01-30-2013, 01:10 AM)Gaboon Viper Wrote: More jumpscares and monsters. Run! Leave the forum before they eat you alive! |