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White Night - Total Conversion v1.1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: White Night - Total Conversion v1.1 (/thread-6871.html) |
RE: White Night - Total Conversion - (New Teaser & Screen) - plutomaniac - 09-06-2011 That's not a problem. In blender I never work with the texture on. All I see and work with are gray meshes. I just assign texture images to each mesh and then model editor searches for .mat files with the same name. That's how I make my custom models and they work perfectly except from the bad normals errors. RE: White Night - Total Conversion - (New Teaser & Screen) - Tanshaydar - 09-06-2011 Try to import the .dae and re-export it to see if it works. Model Viewer will crash and in error report it will say there is no texture. RE: White Night - Total Conversion - (New Teaser & Screen) - plutomaniac - 09-06-2011 I think that now it is fixed. There was a .jpg missing and also I found out that the model only works under Blender 2.49 and not 2.59 or newer. I exported the .dae, imported it in Blender 2.49 and exported it again. It works like a charm in ModelView. - Added a .jpg texture - Deleted the .ent file - Fixed the windows texture - Made sure the model works even after re-importing/re-exporting A new pm was sent. RE: White Night - Total Conversion - (New Teaser & Screen) - Hunter of Shadows - 09-06-2011 (09-06-2011, 12:28 AM)Tanshaydar Wrote:that only interests me further, I get tired of custom stories whose goal is throw every scare they can at you(09-05-2011, 11:56 PM)Hunter of Shadows Wrote: Create a great story and immersion/atmosphere and horror and scary will follow after no? RE: White Night - Total Conversion - (New Teaser & Screen) - Tanshaydar - 09-06-2011 @Pluto Thanks! It's solved now! Though I have to re-arrange the entity placement in level ![]() I have no bad normal errors anymore! (09-06-2011, 01:40 AM)Hunter of Shadows Wrote: that only interests me further, I get tired of custom stories whose goal is throw every scare they can at you This answer only makes me happy ![]() RE: White Night - Total Conversion - (New Teaser & Screen) - plutomaniac - 09-06-2011 (09-06-2011, 01:44 AM)Tanshaydar Wrote: @Pluto oh yes, the windows are together, separate them, add bodies and door swings and you are ready to go! ![]() RE: White Night - Total Conversion - (New Teaser & Screen) - Hunter of Shadows - 09-06-2011 (09-06-2011, 03:19 PM)plutomaniac Wrote:????(09-06-2011, 01:44 AM)Tanshaydar Wrote: @Pluto RE: White Night - Total Conversion - (New Teaser & Screen) - plutomaniac - 09-07-2011 (09-06-2011, 09:39 PM)Hunter of Shadows Wrote:(09-06-2011, 03:19 PM)plutomaniac Wrote:????(09-06-2011, 01:44 AM)Tanshaydar Wrote: @Pluto oh nothing, it's something that me and Tan were working on yesterday night. It's ok now... RE: White Night - Total Conversion - (New Teaser & Screen) - Tanshaydar - 09-07-2011 I added something. Something that's a bit of a cliché, however unexpected. People will either be lol'd or scared to death ![]() RE: White Night - Total Conversion - (New Teaser & Screen) - Cryaotic - 09-08-2011 (09-07-2011, 11:12 PM)Tanshaydar Wrote: I added something. Something that's a bit of a cliché, however unexpected.It is also a possibility, good man, to be lol'd to death. |