White Night - Total Conversion v1.1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: White Night - Total Conversion v1.1 (/thread-6871.html) |
RE: White Night - Total Conversion - (New Teaser & Screen) - plutomaniac - 09-06-2011 That's not a problem. In blender I never work with the texture on. All I see and work with are gray meshes. I just assign texture images to each mesh and then model editor searches for .mat files with the same name. That's how I make my custom models and they work perfectly except from the bad normals errors. RE: White Night - Total Conversion - (New Teaser & Screen) - Tanshaydar - 09-06-2011 Try to import the .dae and re-export it to see if it works. Model Viewer will crash and in error report it will say there is no texture. RE: White Night - Total Conversion - (New Teaser & Screen) - plutomaniac - 09-06-2011 I think that now it is fixed. There was a .jpg missing and also I found out that the model only works under Blender 2.49 and not 2.59 or newer. I exported the .dae, imported it in Blender 2.49 and exported it again. It works like a charm in ModelView. - Added a .jpg texture - Deleted the .ent file - Fixed the windows texture - Made sure the model works even after re-importing/re-exporting A new pm was sent. RE: White Night - Total Conversion - (New Teaser & Screen) - Hunter of Shadows - 09-06-2011 (09-06-2011, 12:28 AM)Tanshaydar Wrote:that only interests me further, I get tired of custom stories whose goal is throw every scare they can at you(09-05-2011, 11:56 PM)Hunter of Shadows Wrote: Create a great story and immersion/atmosphere and horror and scary will follow after no? RE: White Night - Total Conversion - (New Teaser & Screen) - Tanshaydar - 09-06-2011 @Pluto Thanks! It's solved now! Though I have to re-arrange the entity placement in level I have no bad normal errors anymore! (09-06-2011, 01:40 AM)Hunter of Shadows Wrote: that only interests me further, I get tired of custom stories whose goal is throw every scare they can at you This answer only makes me happy There will be scares only in necessary times at necessary places. RE: White Night - Total Conversion - (New Teaser & Screen) - plutomaniac - 09-06-2011 (09-06-2011, 01:44 AM)Tanshaydar Wrote: @Pluto oh yes, the windows are together, separate them, add bodies and door swings and you are ready to go! RE: White Night - Total Conversion - (New Teaser & Screen) - Hunter of Shadows - 09-06-2011 (09-06-2011, 03:19 PM)plutomaniac Wrote:????(09-06-2011, 01:44 AM)Tanshaydar Wrote: @Pluto RE: White Night - Total Conversion - (New Teaser & Screen) - plutomaniac - 09-07-2011 (09-06-2011, 09:39 PM)Hunter of Shadows Wrote:(09-06-2011, 03:19 PM)plutomaniac Wrote:????(09-06-2011, 01:44 AM)Tanshaydar Wrote: @Pluto oh nothing, it's something that me and Tan were working on yesterday night. It's ok now... RE: White Night - Total Conversion - (New Teaser & Screen) - Tanshaydar - 09-07-2011 I added something. Something that's a bit of a cliché, however unexpected. People will either be lol'd or scared to death RE: White Night - Total Conversion - (New Teaser & Screen) - Cryaotic - 09-08-2011 (09-07-2011, 11:12 PM)Tanshaydar Wrote: I added something. Something that's a bit of a cliché, however unexpected.It is also a possibility, good man, to be lol'd to death. |