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[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - Kurton - 07-11-2014 (07-11-2014, 06:59 PM)Streetboat Wrote: my one recommendation would be to add a billboard with 'halo' checked in front of that window, so that it simulates light glare- if the player is inside a dark and dusty place, surely any window showing light from the outside would seem blinding by comparison. For example. Yeah, and that's part of why the outside is represented by one bright plane. Someone else recommended the same halo treatment, I'll give that a try, thanks. RE: Screenshot criticism thread - Slanderous - 07-11-2014 (07-10-2014, 10:32 PM)Robosprog Wrote: Lazzer, you might want a bit more colour variation, that candle doesn't seem to have too much of an effect - maybe a couple other candles in a corner of the room. You also need welders on the walls, as the castlebase walls have visible seams in between them. The window also looks really dim for giving out that much light, you could try and make the ledge and the windows brighter a little. Also, though the centre middle third is well detailed, this is in stark contrast to the rest of the room which seems very barren in comparison - try and have a bit more detail around the room, as the only other remotely detailed area is the shelf. (07-10-2014, 05:34 PM)Red Wrote: Baahh!! The light illuminated by the window is too large, shrink it. Thanks for the feedback guys! I will post updated versions later RE: Screenshot criticism thread - Nice - 07-13-2014 it lacks the amount of disco lights 2/10, atleast you tried ![]() RE: Screenshot criticism thread - Echohalls - 07-15-2014 ![]() RE: Screenshot criticism thread - Echohalls - 07-15-2014 (07-15-2014, 08:06 PM)Robosprog Wrote:There is stuff in the background but its kinda hard to tell ><(07-15-2014, 07:47 PM)Echohalls Wrote: I'll have to make it more apparent. I'll add more to it very shortly, the pic is mainly to show what i've done so far in mapping. RE: Screenshot criticism thread - Echohalls - 07-16-2014 Thanks ^^ I made this map to test those seethrough windows and to see what I can do with them (those blue/yellow paper ones get tiring after awhile). RE: Screenshot criticism thread - Artsy - 07-16-2014 (07-15-2014, 07:47 PM)Echohalls Wrote: I like the lighting in that picture. ![]() RE: Screenshot criticism thread - Slanderous - 07-16-2014 (07-15-2014, 07:47 PM)Echohalls Wrote: I like it, though you should add some trees or other shit outside the windows, because the "hill" things look bland and pale... ![]() RE: Screenshot criticism thread - Artsy - 07-16-2014 ![]() ![]() Also here's what else is on the list
There's also a hole in the ceiling, blood dec. and other decals but they're not visible in this pic. RE: Screenshot criticism thread - Gilligan's Hell - 07-17-2014 Made this in an Hour (nearly 2.5 hours) ![]() |