[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - Slanderous - 08-14-2014 (08-14-2014, 09:07 PM)The chaser Wrote: Gotta say, there's lots of things that can be improved: You haven't offended me, it's criticism thread so you have full right to criticise it as fuck, thanks for your feedback tho, those leaves are temporary placeholders untill I can find better one texture (forgot to say that) The entrance has a problem that if I edit it now, it would look illogical: The house inside contains the same door, the same door frame and I would have to change 50% of the first room in house in order to change the entrance. Still I might add few wooden beams or some other shit like that to make it look better. Skybox indeed sucks cock (and really badly I must admit), but still I couldn't find another one, so when I find proper one this one is gonna burn in trashcan. I don't get which trees look badly. The one from game or the custom ones? Or maybe you mean that they are illogicaly rescalled? PD 2: Allright, specially for you my great grandmaster i'm gonna do it. But not now since i'm lazy as fuck. ;w; cheers RE: Screenshot criticism thread - Mudbill - 08-14-2014 (08-14-2014, 09:11 PM)victorkim890(KimmyChimmy) Wrote: where do you download free skyboxes Google is your friend. RE: Screenshot criticism thread - Slanderous - 08-14-2014 (08-14-2014, 10:43 PM)Mudbill Wrote:(08-14-2014, 09:11 PM)victorkim890(KimmyChimmy) Wrote: where do you download free skyboxes what the fuck is google RE: Screenshot criticism thread - Streetboat - 08-14-2014 (08-14-2014, 09:11 PM)victorkim890(KimmyChimmy) Wrote:(08-14-2014, 08:35 PM)Lazzer. Wrote: From my Amnesia - "Return" project the corner of effort and talent you should try to find it sometime RE: Screenshot criticism thread - victorkim890(KimmyChimmy) - 08-15-2014 cause when i searched up free download skyboxes it didnt work but now i found the website RE: Screenshot criticism thread - Mudbill - 08-15-2014 It's not that it didn't work, it's just that you didn't look properly. Sometimes you have to do more than feel lucky. RE: Screenshot criticism thread - Artsy - 08-15-2014 (08-15-2014, 05:47 AM)Robosprog Wrote: Yes pls. RE: Screenshot criticism thread - HelenaMOD - 08-15-2014 (08-15-2014, 05:47 AM)Robosprog Wrote: I'm not sure how to criticize this as there is no real text explaining why the scene looks the way it looks. I can only assume it's some sort of damp dungeon judging from the reflections and the prison door. So the only things I can really point out would be to make the map speak for itself instead. Like add some water dripping here and there to explain the reflection on the floor, also adding some debris bellow the planks nailed to the wall (I guess they were put there to hold something together). Might be my monitor resolution but I also find the scene to be a bit to bright. Candles don't really cast that much light and perhaps give it a more orangeish colour. Can't really say much more as there is no real explanation to the map as I stated earlier. Still like it though RE: Screenshot criticism thread - Romulator - 08-15-2014 Oh so it's not a seriously done image? In that case: You should look over color theory - notably complimentary colors. http://www.colormatters.com/color-and-design/basic-color-theory Hides from Robosprog. RE: Screenshot criticism thread - Romulator - 08-15-2014 (08-15-2014, 04:35 PM)Robosprog Wrote:(08-15-2014, 04:29 PM)Romulat✪r (✿◠‿◠) Wrote: Oh so it's not a seriously done image? Back from hiding. Glad you knew I was joking Anyway - it actually looks pretty good, whether it was made in little to no time, it definitely goes above anything I have done. I have this thing for rather than complimentary coloring to use analogous, allowing me to experiment with the standardised one major color, similar tones, shades and RGB values, and smaller amounts of complimentary. I almost feel that while it does not nearly stand out as much in your opinion, because you tend to work in the complimentary field, I use it more as the process of a global environment. Like, if I am in a dungeon, a LOT of it will be Orange/yellow/red (pale) etc, but I would use some greens and blues somewhere, but somewhat minimal. I personally believe it immerses a little more. At least, in your reflective tiles image, I feel more immersed rather than some of the other works in the thread in previous times. That's why, as you may have noticed, I tend to work with oranges or blues in large - I like to experiment in dungeon based environments: Spoiler below!
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