Amnesia: A Machine For Pigs Discussion Topic Part 1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1 (/thread-13197.html) Pages:
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RE: Amnesia: A Machine For Pigs Discussion - Deep One - 07-18-2012 (07-18-2012, 04:11 AM)GraphicsKid Wrote: I hope they change how the music is played. I hated how the music changed when there was a monster around, so you always knew when it was safe to move out by when the music returned to normal.I agree. I also hope that enemies won't disappear, Justine and Black Plague were 20% creepier because monsters stayed. RE: Amnesia: A Machine For Pigs Discussion - Oswald Mandus - 07-18-2012 Quote: What they NEED to do, is make the music change based on what the playerAgree. there should be no monster spawn sound.after a while it gets really repetitive and not scary, instead there should be footsteps of a monster coming or smthng Quote: I'd like to see a monster that is not human, creature, or pig. Like a steam punk-ish looking robot that is alive... and SCARY.me too. but i think a mix of a robot and a creature would be just perfect RE: Amnesia: A Machine For Pigs Discussion - xxxxxxxxxxxxxxxx - 07-18-2012 What I'd also like to see would be monsters actively searching for you. In Amnesia it was often like this: You run into a room, hide in the cupboard or elsewhere. The monster bashes down the door, steps into the room, has a half-hearted look around and leaves again. Wouldn't it be cool, if for example there was more than one cupboard in the room and while you were hiding in one of them you'd see or hear the monster actually searching the other ones? Or if it would knock aside barrels and crates to see if you were behind them and you would have to crawl from one hiding spot to the next to avoid capture? Now obviously, such a mechanic would need to be handled with care, as the player must not die too often, or the game loses its scaryness and starts to feel unfair. Maybe you'd even have to make it so that the monster never searches the place you're actually hiding in so the increased danger is just an illusion. (And then have it break that rule ONCE just when you thought you had the AI figured out - I think after that I would refuse to play anything except pony games for the rest of my life.) RE: Amnesia: A Machine For Pigs Discussion - Kein - 07-18-2012 (07-18-2012, 05:16 AM)Joshua Wrote: Personally what I'd like to see is a more open environment, at least in some areas. You haven't seen the trailer yet, have you? >_> RE: Amnesia: A Machine For Pigs Discussion - Oink - 07-18-2012 (07-18-2012, 05:16 AM)Joshua Wrote:Ummm: http://www.youtube.com/watch?v=4CagMNLxa9M RE: Amnesia: A Machine For Pigs Discussion - xxxxxxxxxxxxxxxx - 07-18-2012 To be fair, while the trailer does show outdoor envionments, it doesn't tell you much about how linear the levels are going to be. You can have what looks like part of a whole city and still only have one linear path going through it, with most of the streets blocked by convenient debris, wagons and whatnot. They did say in an interview though, that the environments are going to be more expansive, which I guess can also be interpreted as "less linear". so nothing to worry about here RE: Amnesia: A Machine For Pigs Discussion - GraphicsKid - 07-18-2012 ATDD had the Choir room, and that was pretty friggen "expansive", but still linear, so yea I think they meant nonlinear. RE: Amnesia: A Machine For Pigs Discussion - samueljustice00 - 07-18-2012 Got back from recording the soundtrack with live instruments earlier today. Sounding fantastic, you guys are in for a treat. RE: Amnesia: A Machine For Pigs Discussion - Zaari - 07-18-2012 (07-18-2012, 08:36 PM)samueljustice00 Wrote: Got back from recording the soundtrack with live instruments earlier today. Sounding fantastic, you guys are in for a treat.By treat you mean trailer mayyybee? :V RE: Amnesia: A Machine For Pigs Discussion - Damascus Rose - 07-18-2012 NO I think he means the soundtrack. and ASDAJKSDJAKSJAKSJDAKSJDAKSJDKJSDKJSAD SUCH A TEASE! |