Multiplayer/Co-Op & Frictional Games? NO!!! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Multiplayer/Co-Op & Frictional Games? NO!!! (/thread-20831.html) |
RE: Suggestion for multiplayer - skypeskype - 05-03-2011 You guys really like to argue about others opinions. Thats what a forum is. A place where you can share your opinions with others. P.S: Nettogrof, I really like your idea. Maybe they should really consider your idea as a posible multiplayer mode. ALSO, multiplayer = original CD-KEY = BUY game = NO PIRATING = more money for frictional games = MORE games. RE: Anmeisa Online Idea - Hunter of Shadows - 05-03-2011 (05-03-2011, 08:27 PM)Nettogrof Wrote: I think a horror game can still be scary with 1 to 4 people playing. That's it though. Nothing else. A terrible idea, but yes, just an idea RE: Anmeisa Online Idea - gandalf91 - 05-03-2011 That wouldn't be scary at all for the people who are hunting, nor would it be as scary for the hunted. RE: Suggestion for multiplayer - gandalf91 - 05-03-2011 I am not completely opposed to the notion of a couple players both playing as protagonists in a similar atmosphere with similar mechanics. However, I do feel all this hide and seek esque gameplay is nonsense. Hiding from your friend would not be immersible or scary for either player. You know what to expect. Playing with a friend however, while not as scary as the original game, still retains the element of the unknown and if played correctly should still retain some sense of immersion. And another prime example of why hide and seek would be an epic failure --> (01-18-2011, 11:15 AM)hollowleviathan Wrote: Hiding in static and generally poor hiding spots doesn't work well against other players, who are cogent smart and have good eyesight, very unlike the Grunts and Brutes. RE: Anmeisa Online Idea - agripa - 05-04-2011 the best idea is to have only two players or three players ,a grunt , a brute and the human. RE: Anmeisa Online Idea - gandalf91 - 05-05-2011 The most acceptable scenario that might be able to pass off as multiplayer is all humans...playing as a monster would ruin the game mechanics (more than multiplayer itself would). RE: Anmeisa Online Idea - Hunter of Shadows - 05-05-2011 (05-05-2011, 02:10 AM)gandalf91 Wrote: The most acceptable scenario that might be able to pass off as multiplayer is all humans...playing as a monster would ruin the game mechanics (more than multiplayer itself would). Especially since often the best defense against the monsters is how stupid they are, a human playing a monster would remove that aspect entirely and the humans would die and lose more often then not RE: Anmeisa Online Idea - gandalf91 - 05-05-2011 (05-05-2011, 03:35 AM)Hunter of Shadows Wrote:(05-05-2011, 02:10 AM)gandalf91 Wrote: The most acceptable scenario that might be able to pass off as multiplayer is all humans...playing as a monster would ruin the game mechanics (more than multiplayer itself would). I agree. Ironically you think this would make the game more tense...but really, if you know it's your friend chasing you, it's kinda like, "hehehe! Darn!!! You got me!!!" RE: Anmeisa Online Idea - Nettogrof - 05-05-2011 How about teams of 2 or 3 vs 2 or 3 are in competition to get out of the create castle first (including custom maps) and the players are allowed to put the other players into traps where the ai (monsters and stuff etc..) kills them. Whoever gets out first wins. If one whole team dies, the other one has to make it out to win. RE: Anmeisa Online Idea - gandalf91 - 05-05-2011 Better, but still a farcry at best in my opinion.....reason being that the tension in single player builds so well because of the unknown...the elusive horror, rather than just a series of chases. I think the only thing that really has going for it is the forced interaction with the servants (monsters). |