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[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - Daemian - 07-16-2015 Put some bones and skulls on the walls, like forming rare forms/symbols (if it fits the level and story) RE: Screenshot criticism thread - SwingsDarkCreeps - 08-27-2015 Well, I'm making corridors: RE: Screenshot criticism thread - A.M Team - 08-27-2015 It is WAY too symmetrical. Unless the person who runs this place has OCD and a lot of money to burn they would put things out of order (lights would be switched off, tables will be at a slight angle ect.) Hope this helps! ![]() RE: Screenshot criticism thread - CarnivorousJelly - 08-28-2015 Van Bolovan, that is an aircraft tunnel, not a corridor! Nice decorating, I like the pure-green light. It gives a very surreal, abstract feeling when combined with the insanely large corridors. If you wanted to go more to the realistic approach, I'd recommend smaller areas (those halls could easily shrink by about 4 tiles), mix some yellows and blues into the lighting scheme (whitish orange for points of interest where you absolutely need the player to pay attention), put some dust and dirt around on the floor, a cobweb or two in corners, and mess things up a little! Not even the most OCD person would have a perfectly organized house unless everything was nailed to the ground precisely with laser measuring devices ;p RE: Screenshot criticism thread - SwingsDarkCreeps - 08-29-2015 It is not a simple "house" haha ![]() ![]() RE: Screenshot criticism thread - CarnivorousJelly - 08-30-2015 I don't think I worded myself clearly enough; by "Nice decorating, I like the pure-green light. It gives a very surreal, abstract feeling when combined with the insanely large corridors." I meant "if you're going for a very surreal and meticulously organized room, you've done your job very well". The majority of my post was for if you *weren't* intentionally going for that and actually wanted something realistic :p RE: Screenshot criticism thread - SwingsDarkCreeps - 08-30-2015 (08-30-2015, 12:50 AM)CarnivorousJelly Wrote: I don't think I worded myself clearly enough; by "Nice decorating, I like the pure-green light. It gives a very surreal, abstract feeling when combined with the insanely large corridors." I meant "if you're going for a very surreal and meticulously organized room, you've done your job very well".no problem, I already understand ty for apreciating ![]() ![]() RE: Screenshot criticism thread - LordOfDragons - 10-01-2015 Sorry if i am posting this into the wrong thread, or bumping it after 2 months, but i made this room with the new engine and wanted to get some help/advice on how to make it better. Since i dont really know that much about lighting (Making a perfect environment can even be harder in Level Editors that it is in real life ._.), i just decided to post it in here. The room is still a heavy W.I.P but well. That is why i am here. Any advice/tips? Spoiler below!
RE: Screenshot criticism thread - A.M Team - 10-01-2015 There is already a HPL3 screenshot thread in User made content, showcase... RE: Screenshot criticism thread - Romulator - 10-01-2015 For now, I have said it is okay to post your screenshots here to receive criticism about your creations, whether it be in SOMA or Amnesia. In due time, I or other moderators will look into the movement of posts or closing this thread. To be fair, there are two or three similar threads in the SOMA section about posting screenshots and what you are working on. In due time, depending on how popular, similar and used those particular threads become, they may be merged. |