Amnesia: A Machine For Pigs Discussion Topic Part 1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1 (/thread-13197.html) Pages:
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RE: Amnesia: A Machine For Pigs Discussion - Ghieri - 09-09-2012 (09-09-2012, 06:24 PM)Googolplex Wrote: No matter what number the version of AMFP engine has.I think that implies the number of released bundles. Bundles here meaning a list of multiple updates that significantly improve the engine. So, releasing a new monster would not be a bundle, but releasing all of those things said above might. I also don't think Frictional is the kind of company to waste our time with semantics. RE: Amnesia: A Machine For Pigs Discussion - Mehis - 09-09-2012 (09-09-2012, 06:24 PM)Googolplex Wrote: Add a new monster and call it HPL2.1, add a further new monster and call it HPL2.2, add some new objects and call it HPL2.3, add a new particle and call it HPL2.4, add some new reflections and call it HPL2.5.That would be called Amnesia 2.5, not HPL 2.5. lol RE: Amnesia: A Machine For Pigs Discussion - Kein - 09-09-2012 (09-09-2012, 06:24 PM)Googolplex Wrote: No matter what number the version of AMFP engine has. Resource assets has nothing to do with core engine features. RE: Amnesia: A Machine For Pigs Discussion - samueljustice00 - 09-09-2012 (09-09-2012, 06:24 PM)Googolplex Wrote: No matter what number the version of AMFP engine has.No they're revision numbers based on code http://en.wikipedia.org/wiki/Software_versioning RE: Amnesia: A Machine For Pigs Discussion - palistov - 09-10-2012 So I guess you could call it HPL2++? You guys should do a tech feature on some additions you're making Especially if it has anything to do with the scripts' interface with the application, because lord knows there are awesome things to be done with Amnesia that simply can't with good ol' HPL2. RE: Amnesia: A Machine For Pigs Discussion - Googolplex - 09-10-2012 (09-09-2012, 09:23 PM)Kein Wrote: Resource assets has nothing to do with core engine features.That was just an example. Sorry, if that wasn't clear. RE: Amnesia: A Machine For Pigs Discussion - Kein - 09-10-2012 Not exactly related, but: http://frictionalgames.blogspot.com/2012/09/amnesia-two-years-later.html Quote:At Frictional Games our main concern is our new super secret project. We do not want to say much about this project yet,but we can disclose that it will be horror and that it will be first person. One of the things I was most disappointed with in Amnesia was that it never really managed to deliver any deeper themes, but was more like a shallow fright-fest. For the new project we want to change that and really try and bring a certain theme to the front. So it is a horror after all, nice. RE: Amnesia: A Machine For Pigs Discussion - Mehis - 09-11-2012 When I first heard that the super secret project wasn't really horror, I felt disappointed. It's very, very awesome to hear that it's an actual horror game now! RE: Amnesia: A Machine For Pigs Discussion - Damascus Rose - 09-11-2012 I'd love to see what frictional can do when they have enough money to really let rip on the game. It's amazing how they could create such a popular game (amnesia) with the situation they had at the time. RE: Amnesia: A Machine For Pigs Discussion - Googolplex - 09-11-2012 (09-11-2012, 01:22 PM)Mehis Wrote: When I first heard that the super secret project wasn't really horror, I felt disappointed. It's very, very awesome to hear that it's an actual horror game now!I think you understand something wrong. The "super secret project" was meant for the upcoming HPL3 game by Frictional Games. Not for the next Amnesia by thechineseroom! And they said that their next game will be "not mainly a horror game, but a game with horror." This was said long before any future plans about a further Amnesia existed. |