I need help! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: I need help! (/thread-10629.html) |
RE: I need help! - Montesky - 10-09-2011 (10-09-2011, 02:02 PM)nemesis567 Wrote: You check the normal boxes without animation and export hte .dae file.Yes, but first you will need to check that animation run, not ? the modelviewer cant open dae_anim separately... RE: I need help! - santtex - 10-09-2011 uum no idont :O animation runs but models goes like that RE: I need help! - Montesky - 10-09-2011 it the config in original mosnters... all ok here ?? bakeTransforms=0 exportPolygonMeshes=1 bakeLighting=0 isSampling=1 curveConstrainSampling=1 removeStaticCurves=0 exportCameraAsLookat=0 exportLights=1 exportCameras=1 exportJointsAndSkin=1 exportAnimations=1 exportTriangles=0 exportInvisibleNodes=0 exportNormals=1 exportTexCoords=1 exportVertexColors=1 exportVertexColorsAnimation=0 exportTangents=1 exportTexTangents=0 exportConstraints=1 exportPhysics=1 exportXRefs=1 dereferenceXRefs=0 cameraXFov=0 cameraYFov=1 ....................... RE: I need help! - santtex - 10-09-2011 yes that is ok RE: I need help! - Montesky - 10-09-2011 Samttex.. you export settings does not have the animation chequered maybe it is the problem RE: I need help! - nemesis567 - 10-09-2011 (10-09-2011, 02:09 PM)Montesky Wrote:Model view automattically loads any dae_anim files if they are in an anim folder inside the same folder as the model if I remember well.(10-09-2011, 02:02 PM)nemesis567 Wrote: You check the normal boxes without animation and export hte .dae file. RE: I need help! - Montesky - 10-09-2011 i checking your image captured XD (10-09-2011, 02:18 PM)nemesis567 Wrote:Yeah.. for the rest of animations yess ))(10-09-2011, 02:09 PM)Montesky Wrote:Model view automattically loads any dae_anim files if they are in an anim folder inside the same folder as the model if I remember well.(10-09-2011, 02:02 PM)nemesis567 Wrote: You check the normal boxes without animation and export hte .dae file. The problem is the first try with your animated model... i test it directly from dae on modelviewer before making the entitie.. if not, later i will delete and delete a lot of fail meshes RE: I need help! - nemesis567 - 10-09-2011 I think that the first .dae file requires an idle animation of sorts that must come along with the mesh. RE: I need help! - santtex - 10-09-2011 montesky can you make video tutorial where you have only that successful version animation and model ? RE: I need help! - Montesky - 10-09-2011 (10-09-2011, 02:44 PM)santtex Wrote: montesky can you make video tutorial where you have only that successful version animation and model ?it was for you #12 http://www.youtube.com/watch?v=K7b320yDjE0 EDIT: you say without errors.. i recording the bad issue that i use 3dsmax (10-09-2011, 02:39 PM)nemesis567 Wrote: I think that the first .dae file requires an idle animation of sorts that must come along with the mesh.yess |