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Lever Opening a Bookcase [SOLVED] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Lever Opening a Bookcase [SOLVED] (/thread-11057.html) |
RE: Lever Opening a Bookcase - GreyFox - 10-31-2011 Is it the exact Same? It should "Exist" Now. So I don't see how you still have the same error. Unless you didn't apply it or something. -Grey Fox RE: Lever Opening a Bookcase - Thor - 10-31-2011 (10-31-2011, 02:32 AM)GreyFox Wrote: Is it the exact Same? It should "Exist" Now. So I don't see how you still have the same error. Unless you didn't apply it or something.Same exact error message. [attachment=2177] I'm wondering if Amnesia just doesn't have permission to use the file but the file permissions say it's accessible for all user and system processes. RE: Lever Opening a Bookcase - GreyFox - 10-31-2011 Went back looked at your script. I Saw some problems void SetEntityConnectionStateChangeCallback(string& "lever", string& "func_shelf"); Should Be void SetEntityConnectionStateChangeCallback("lever", "func_shelf"); SetMoveObjectState(string& "shelf", float 1.0); Should be SetMoveObjectState("shelf", 1.0); -Grey Fox RE: Lever Opening a Bookcase - Thor - 11-01-2011 Figured out that despite what my config files say should be happening it was loading a different instance of the map that I had saved elsewhere. All is well now. Thank you all for your help. RE: Lever Opening a Bookcase [SOLVED] - GreyFox - 11-01-2011 Okay. Glad You Fixed it. -Grey Fox |