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How to create a fully isolated full conversion - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Articles (https://www.frictionalgames.com/forum/forum-40.html) +---- Thread: How to create a fully isolated full conversion (/thread-11120.html) |
RE: How to create a fully isolated full conversion - No Author - 02-20-2013 EDIT : Nvm RE: How to create a fully isolated full conversion - OriginalUsername - 02-20-2013 (02-20-2013, 10:37 AM)JustAnotherPlayer Wrote:(02-19-2013, 05:10 PM)Smoke Wrote: Okay, I did everything EXACTLY like you said (except naming it test_mod, I named it MG. I hope that's not the problem) And I still get an error when I try to start my game. Could I send you my file so you can check what the problem is?Make sure the path is I bought it on steam, so that should be steam/steamapps, etc. etc. And what path? I added so many /MG/anything I don't know where RE: How to create a fully isolated full conversion - PutraenusAlivius - 02-20-2013 (02-20-2013, 12:02 PM)Smoke Wrote:In MG/config/default_main_settings.cfg, change the settings to...(02-20-2013, 10:37 AM)JustAnotherPlayer Wrote:(02-19-2013, 05:10 PM)Smoke Wrote: Okay, I did everything EXACTLY like you said (except naming it test_mod, I named it MG. I hope that's not the problem) And I still get an error when I try to start my game. Could I send you my file so you can check what the problem is?Make sure the path is ShowPreMenu = False Fullscreen = False LimitFPS = False VSync = True -- In MG/config/resources.cfg, change the path to.... MG/main_menu MG/maps MG/flashbacks Also, add these.. /MG/entities /MG/static_objects /MG/music /MG/sounds /MG/graphics /MG/textures /MG/gui -- Make it, and place it at your FC folder with the extension of .bat. Code: cd /d .. It is easy. Or just download the sample and change everything with the prefix test_mod with MG -- (My Own Problem.) If i made the FC correctly, how do i use the custom assets in the Level Editor? And do i have to move the original asset to the FC folder? RE: How to create a fully isolated full conversion - OriginalUsername - 02-20-2013 (02-20-2013, 12:11 PM)JustAnotherPlayer Wrote:(02-20-2013, 12:02 PM)Smoke Wrote:In MG/config/default_main_settings.cfg, change the settings to...(02-20-2013, 10:37 AM)JustAnotherPlayer Wrote:(02-19-2013, 05:10 PM)Smoke Wrote: Okay, I did everything EXACTLY like you said (except naming it test_mod, I named it MG. I hope that's not the problem) And I still get an error when I try to start my game. Could I send you my file so you can check what the problem is?Make sure the path is I feel so stupid now -.- But it finally worked! Thank you! RE: How to create a fully isolated full conversion - PutraenusAlivius - 02-21-2013 How do i use the custom assets in the Level Editor? And do i also have to copy the original assets to the FC folder? Please, help! RE: How to create a fully isolated full conversion - Acies - 02-21-2013 I have custom folders withing the base directories (static_objects, entities, textures etc.) which I then move into my "Fullconversion folder" upon release. The following is how I interpret it (doesn't necessarily have to be true): You can also modify the "base" resources.cfg to include directories for your custom assets (for use in the level editor). You do not have to include the original assets in your FC folder. As I understand it your "FC" resources.cfg will include any folders listed within it (which include the base folders). If multiple entries of the same files occur - the directories listed first will be given priority. Eg. -- YourFC\resources.cfg -- YourFC\models\lantern models\lantern Result: Your custom lantern will be used instead of the default lantern. RE: How to create a fully isolated full conversion - MrDosht - 02-23-2013 I assume that you can still use the hpllevel editor for the full conversion maps. Possibly a stupid question but I felt as if I should ask it anyway, sorry if it is irrelevant ![]() Edit:it was a stupid question, level editor works fine. RE: How to create a fully isolated full conversion - MrDosht - 02-23-2013 (12-08-2011, 04:06 AM)jssjr90 Wrote: Ok I did every single thing correctly in the tutorial that you presented. I started up the batch file and everything seemed to go ok. I got the launch window with no errors. When I start the game though, it gives me "Something went wrong!!! error" I had the same problem Edit: Just had to download the pre-prepared files ![]() Edit 2: RE: How to create a fully isolated full conversion - PutraenusAlivius - 03-05-2013 You see, some Full Conversions require you to enter the serial number to validate the game. Question is, how do i do that? RE: How to create a fully isolated full conversion - Your Computer - 03-05-2013 (03-05-2013, 06:13 AM)JustAnotherPlayer Wrote: You see, some Full Conversions require you to enter the serial number to validate the game. Question is, how do i do that? The same way you did it for the original game. If you want to avoid looking up the serial key, then copy the Documents/Amnesia/Main/installkey file into your full converion's user folder. |