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Grunt Despawn Problem - Printable Version

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RE: Grunt Despawn Problem - Statyk - 01-10-2012

(01-10-2012, 09:53 PM)Shadowfied Wrote: By the way, would you be interested in being a tester for my custom story?
If I can find time between some of the things I have handled, sure.


RE: Grunt Despawn Problem - Shadowfied - 01-10-2012

(01-10-2012, 09:55 PM)Statyk Wrote:
(01-10-2012, 09:53 PM)Shadowfied Wrote: By the way, would you be interested in being a tester for my custom story?
If I can find time between some of the things I have handled, sure.
Would be awesome. Click "Castle Darkuan" and read the testing part please. ^^




RE: Grunt Despawn Problem - Your Computer - 01-11-2012

FYI, monsters deactivate when the player is out of its activation distance and the player cannot see the monster. If the player can see the monster though the player is out of the activation distance, the monster will continue patrolling.


RE: Grunt Despawn Problem - Statyk - 01-11-2012

(01-11-2012, 02:58 AM)Your Computer Wrote: FYI, monsters deactivate when the player is out of its activation distance and the player cannot see the monster. If the player can see the monster though the player is out of the activation distance, the monster will continue patrolling.
^^^
=P Told ya so!


RE: Grunt Despawn Problem - Tripication - 01-11-2012

Enemies will disappear when they run out of path nodes, and a player is not looking at it