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Project C.A.R.S. - Printable Version

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RE: Project C.A.R.S. - Googolplex - 04-13-2013

(04-13-2013, 01:37 PM)Traggey Wrote: The trees look flat because they are infact flat, they're just textures, not proper models.

Where are the trees flat here?
http://www.youtube.com/watch?v=ITBL_5XzXyA&hd=1

It's also wrong that trees wouldn't be proper models.
Every modern RPG use tree models. Of course, all you can see in a game are just textures, but it's not flat.


RE: Project C.A.R.S. - Ghieri - 04-13-2013

(04-13-2013, 01:55 PM)Googolplex Wrote:
(04-13-2013, 01:37 PM)Traggey Wrote: The trees look flat because they are infact flat, they're just textures, not proper models.

Where are the trees flat here?
http://www.youtube.com/watch?v=ITBL_5XzXyA&hd=1

It's also wrong that trees wouldn't be proper models.
Every modern RPG use tree models. Of course, all you can see in a game are just textures, but it's not flat.

Those trees do, in fact, look like flat textures.

You can tell because the perspective on them don't change as the car moves or turns.


RE: Project C.A.R.S. - Googolplex - 04-13-2013

(04-13-2013, 02:06 PM)Aldighieri Wrote: Those trees do, in fact, look like flat textures.

You can tell because the perspective on them don't change as the car moves or turns.

I can't say that because I never played an alpha version.
But the devs said, that the trees actually are just placeholders and they become replaced in later builds.

It is wrong to say, trees are generally flat textures. There are many games with real tree models.


RE: Project C.A.R.S. - Traggey - 04-13-2013

Yeah, those trees are flat. If they replace them later that's great, it's actually EXTREMELY common in games that distant trees are just flat textures, you can clearly see that the perspective does not change as the car turns and the shadows on the trees are completely still ( AKA in the texture itself ).

See these trees work like this, the model is just a square plane, with a tree texture applied to it, they align to the camera position so as the camera turns so do the textures.


Yay 3D graphics!


RE: Project C.A.R.S. - Nice - 04-13-2013

(04-13-2013, 03:04 PM)Traggey Wrote: Yeah, those trees are flat. If they replace them later that's great, it's actually EXTREMELY common in games that distant trees are just flat textures, you can clearly see that the perspective does not change as the car turns and the shadows on the trees are completely still ( AKA in the texture itself ).

See these trees work like this, the model is just a square plane, with a tree texture applied to it, they align to the camera position so as the camera turns so do the textures.


Yay 3D graphics!

plainly said, it's like they're made out of cardboard ? xD


RE: Project C.A.R.S. - Traggey - 04-13-2013

(04-13-2013, 03:06 PM)Dogfood Wrote:
(04-13-2013, 03:04 PM)Traggey Wrote: Yeah, those trees are flat. If they replace them later that's great, it's actually EXTREMELY common in games that distant trees are just flat textures, you can clearly see that the perspective does not change as the car turns and the shadows on the trees are completely still ( AKA in the texture itself ).

See these trees work like this, the model is just a square plane, with a tree texture applied to it, they align to the camera position so as the camera turns so do the textures.


Yay 3D graphics!

plainly said, it's like they're made out of cardboard ? xD


Exactly, they're just flat boxes with transparency on to make it seem like branches :3


RE: Project C.A.R.S. - Googolplex - 04-13-2013

The trees have more planes, they are not just flat. Flat would mean only one plane, but there are actually more. In general I think the trees are looking very good.

[Image: 4kdkedf7.jpg]


RE: Project C.A.R.S. - eliasfrost - 04-13-2013

I don't care whether the trees look flat or not. It's not like you are going to notice stuff like that when you play the game on high speeds.


RE: Project C.A.R.S. - Traggey - 04-13-2013

They are most likely LOD modeling the trees, giving them more planes as you're right next to them.

@ Naked.

Exactly, that's why these techniques are used within racing games still.


RE: Project C.A.R.S. - Kreekakon - 04-13-2013

One of the unwritten rules of game development that I've come to know: If the player is very unlikely, or even never going to see a section of the game clearly, it's ok to put slightly less effort in than other places that you would put more in.