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A Morbid New Year (Custom Story/Full Conversion) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: A Morbid New Year (Custom Story/Full Conversion) (/thread-15198.html) |
RE: A Morbid New Year (Custom Story/Full Conversion) - R. Peters - 05-02-2012 (05-01-2012, 11:40 PM)gatts205 Wrote:I'm glad you enjoyed it(05-01-2012, 09:14 PM)R. Peters Wrote:I went back to my most recent save and tried to make it happen again. This time nothing occurred, so perhaps I am going insane.(05-01-2012, 09:01 PM)gatts205 Wrote: I think I may have run into a bug while playing the custom story version. On the first floor, after picking up both the meat tenderizer (hammer) and the well key, I approached the padlocked door at the end of the hallway to the right of the huge double doors. I got the massage that I should find a way through it and checked the inventory. Unfortunately both the hammer and the key had disappeared. I checked back where I had originally found them and they were not there either. This made it so that I could not continue the game, despite enjoying it so far.Perhaps you're just going insane in real life? And gladly taken into account, perhaps I shall try to keep corridors in check and rooms to a normal-ish size in my next one ![]() RE: A Morbid New Year (Custom Story/Full Conversion) - CorinthianMerchant - 05-02-2012 (05-01-2012, 10:13 AM)Skashi Wrote: Sorry, but i think it's a bit boring
RE: A Morbid New Year (Custom Story/Full Conversion) - Tommyboypsp - 05-02-2012 Spoiler below!
RE: A Morbid New Year (Custom Story/Full Conversion) - DnALANGE - 05-02-2012 hammer and stuff are gone... IF it haas to be like that.. let the player know... by some note or mementory.. thought a hammer and a key form some room........... Not a really good CS for my opinion.... Make more scripts - details - and notes for what to do.... Lange.. RE: A Morbid New Year (Custom Story/Full Conversion) - R. Peters - 05-02-2012 (05-02-2012, 01:01 PM)Tommyboypsp Wrote:The screen freezing thing was most likely nothing to do with the custom story itself, but not to worry if it worked anyway The lack of supplies was kind of deliberate, I wanted players to be fumbling around in the dark, but if it doesn't prove to work as well as I had hoped then maybe i'll make oil as plentiful as it was in the actual game, in my next story. With the lighting, do you mean there wasn't enough light, or specific parts with bad lighting? Thanks for your feedback, i'm sure it'll all work towards improving my next CS ![]() (05-02-2012, 03:13 PM)dnalange Wrote: hammer and stuff are gone...The hammer and key disappearing thing is intentional to confuse players. It seems to have worked XD There are plenty of notes and clues around if you look everywhere, but I am not too keen on making things too easy personally, it ruins the fun of puzzle solving I agree about the details though, I felt like I could've added more little things, like doors blowing open in the wind, sound effects etc. ![]() RE: A Morbid New Year (Custom Story/Full Conversion) - Tommyboypsp - 05-02-2012 (05-02-2012, 04:27 PM)R. Peters Wrote: The screen freezing thing was most likely nothing to do with the custom story itself, but not to worry if it worked anyway Spoiler below!
RE: A Morbid New Year (Custom Story/Full Conversion) - R. Peters - 05-02-2012 (05-02-2012, 10:35 PM)Tommyboypsp Wrote:(05-02-2012, 04:27 PM)R. Peters Wrote: The screen freezing thing was most likely nothing to do with the custom story itself, but not to worry if it worked anyway The lack of supplies was kind of deliberate, I wanted players to be fumbling around in the dark, but if it doesn't prove to work as well as I had hoped then maybe i'll make oil as plentiful as it was in the actual game, in my next story. With the lighting, do you mean there wasn't enough light, or specific parts with bad lighting? Thanks for your feedback, i'm sure it'll all work towards improving my next CS Ah I get you, thanks for the advice, I have already begun re-working the lighting in my next one. I think I shall try add sanity potions rather than oil in the next one. I think it's a good compromise as I don't consider the insanity to be a major part of gameplay (in custom stories, at least), but I still like players to feel 'trapped' in the darkness so to speak I think most people do not find it quite that irritating, but i'll try to make an effort to reduce the play of sanity from now on. In fact with that prospect in mind, you might like my next one if/when I finish it, you'll be playing a grown man, with no fear of the dark. I'm kind of working on an idea of 'damage the players sanity, not the characters' at the moment ![]() As for the story, the reason your parents' bedroom was only locked originally, and not boarded over is because the first time you encounter the bedroom is during the dream. i.e, it would be a re-creation of the parents' room based on Christopher's slightly warped memory. A brief summary is that your father was aware of the problem, and after having secured the orb, left the mansion to get aid. Christopher was meant to have returned slightly after this point in time, and unaware of the situation went to his room, only to find out the hard way, and ran down to the well (this is where the CS begins). So your father was aware of the monsters, as you can tell from the note in his room in the 'real' world I also take your point about the illiterate prisoner. I think this may have been a case of a little too much story detail, but fear not, if I do anything like that again, i'll just put a *The writer must've been illiterate. This is probably something along the lines of what he meant* at the start and write in proper English XD Thank you very much for the advice once again. For a first custom story this has been very well received by most people, and it's sure been a fun learning experience. Hopefully my next one will be even more pants-shittingly brilliant ![]() |