Some quick questions. Please answer when you have finished the game - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Penumbra: Overture, Black Plague & Requiem (https://www.frictionalgames.com/forum/forum-5.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-20.html) +--- Thread: Some quick questions. Please answer when you have finished the game (/thread-1585.html) |
RE: Some quick questions. Please answer when you have finished the game - darthvulture - 02-18-2008 1) What puzzles did you like the best? Why did you like them? Spoiler below!
2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one? Spoiler below!
Spoiler below!
4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay? Spoiler below!
Spoiler below!
6) How did you like the ending? Spoiler below!
RE: Some quick questions. Please answer when you have finished the game - Schwarze Pest - 02-18-2008 1) What puzzles did you like the best? Why did you like them? Spoiler below!
2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one? Spoiler below!
3) How did you find the pacing in the game? Where there any particularly slow moments or some moments where too many things happened? Spoiler below!
4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay? Spoiler below!
5) How did you like the characters in the game? Was their voices fitting? Was the voice acting good? What character did you like best / worst? Spoiler below!
6) How did you like the ending? Spoiler below!
RE: Some quick questions. Please answer when you have finished the game - dogsonofawolf - 02-20-2008 Thomas Wrote:Below are some questions that we would like you to answer in order to make our upcoming games as good as possible: Impossible to choose, the puzzles were some of the best I've seen in a game. The highlights that jump out at me include: Spoiler below!
What impressed me though was how well balanced all of the puzzles were. As soon as I started to feel frustrated about a problem, the answer would come to me, and it would be so logical I would know it was right. Good job. Thomas Wrote:2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one?All the puzzles were near-perfectly balanced, the following are extremely minor quibbles: Spoiler below!
Thomas Wrote:3) How did you find the pacing in the game? Where there any particularly slow moments or some moments where too many things happened? The pacing was quite good in general, a step up from Overture (which wasn't bad to begin with). My main concern was that in eliminating much of the combat and action, while solving important concerns with the first episode, made this installment much less terrifying than the first. The creepy atmosphere is still impeccable, but it's now fairly trivial to simply run past enemies, who will often simply have disappeared when coming back to an area, eliminating the heart-pounding-ness we had in Overture. My hypothetical suggestion would be to maintain the general dynamics of this game while interspersing small amounts of panic throughout to jolt the player awake. Spoiler below!
Thomas Wrote:4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay? hmm, I think I kind of answered this above. I thought the puzzles and gameplay were very well integrated this time. In the future, it would be cool if you could experiment with ways to add more action elements on top of your adventure game frame-work, but the product you have here is already excellent. Thomas Wrote:5) How did you like the characters in the game? Was their voices fitting? Was the voice acting good? What character did you like best / worst? Spoiler below!
Thomas Wrote:6) How did you like the ending? Spoiler below!
RE: Some quick questions. Please answer when you have finished the game - jaimebakulic86 - 02-20-2008 Quote:1) What puzzles did you like the best? Why did you like them? The computer central, because it had fear present. And the third hive challenge, because it's solving fit perfectly the hive's mentality. Quote:2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one? The mixing machine! I tried a lot of combinations, tried to follow the logic on the note, tried banging my head against the keyboard... I finally checked the forum for an answer. I think that it was so hard because the clues weren't enough. Quote:3) How did you find the pacing in the game? Where there any particularly slow moments or some moments where too many things happened? I think it was good. It kept me scared and cautious on the right moments, it kept me troubled with the puzzles (mostly) the proper time. Quote:4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay? I think it was great. I enjoyed the mental realm: even tough it was evidently... "inspired" by the silent hill saga, it added the new element of puzzle solving. SH is not that ellaborate on that aspect. And about gameplay... thank you for taking away all weapons! it kept me at the edge of my seat! Quote:5) How did you like the characters in the game? Was their voices fitting? Was the voice acting good? What character did you like best / worst? The charaters were just fine. They were never as good as Red, tho... I missed him The voice acting was good, but I didn't like that you changed Phillip's voice. I know that his voice on Overture was performed by someone that wasn't a voice actor, but still. I think that was an important detail. Quote:6) How did you like the ending? It was great! it kept surprising me right until the credits. ONE LAST THING!! Thank you for this game. It was the best horror game ever! I've played Alone in the dark, the entire Silent Hill saga, FEAR, STALKER, etc... and your game is the best when it comes to a horror experience. THANK YOU!! Quote:Thats all folks! Thanks to all who participate! You welcome RE: Some quick questions. Please answer when you have finished the game - Gyne - 02-21-2008 1) What puzzles did you like the best? Why did you like them? Well, I liked the chemical mixing puzzle and the computer disk one because I had to take my time and think. And, of course, I like the physical ones where I can throw things and make something happen. The Tuurngait trials were fun too because I had to think about what I was doing. 2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one? The hardest ones were the ones a liked. 3) How did you find the pacing in the game? Where there any particularly slow moments or some moments where too many things happened? The game has a nice pace, not too fast or too slow. 4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay? I really enjoyed the illusions, such as the dogs and spiders and missing doors. Those are great and put me on edge. 5) How did you like the characters in the game? Was their voices fitting? Was the voice acting good? What character did you like best / worst? At first I didn’t like Clarence’s voice but once I knew what he was, it didn’t seem so bad. the voice for the female scientist, however, was great. I was looking forward to that hug. 6) How did you like the ending? The ending was great. It didn’t make sense to me but that’s also why I liked it. I had to think over it a bit. I think it makes the game a bit mre immersive when you have to think about those things. Over all, I liked the game very much. The puzzles were varied and challenging, from avoiding camera detection to trying to avoid being killed while in a delusional stupor. You did a great job of blending all of these elements into a concrete game. RE: Some quick questions. Please answer when you have finished the game - pulsar85 - 02-21-2008 Thomas Wrote:Below are some questions that we would like you to answer in order to make our upcoming games as good as possible: RE: Some quick questions. Please answer when you have finished the game - Spider+Spider=:( - 02-21-2008 1) All the puzzles were enjoyable, but I particularily liked the Hivetests near the end of the game. I felt that they really fitted with the overall feel of the game, and you really felt involved trying to make your way through them. The physics-oriented puzzles were still the best though. It was fun being able to construct a make-shift brigde to clear gaps. Similar tasks, like stacking furniture to reach higher levels was also great. Being able to think like this in a game really adds plenty to the immersion. Oh yeah, the one where you had to inject that coma-inducing drug into yourself in order to access the cryo-storage was also pretty interesting 2) I don`t mean to sound arrogant but none of the puzzles gave me a real headache, even if they were really challenging. I guess thats what good puzzles are all about. At the top pf my mind I can recall the puzzle where you had to find some way of stopping the gas leak outside the Chemical Laboratory in the Shelter. I searched the whole area for something that could block the holes, until I tried knocking out the busted pipes and replacing them with a spare part. Damn, I really should have thought about that sooner... 3) I felt that the pacing was just right. I really can`t think of anything wrong with it. I was hooked throughout the entire game. Like in Overture, the thought of finally finding someone human kept the tension going. 4) Again, everything felt just right for me. 5) Clarence sounded appropriately wacked and Amabel had this calm, uneasy quailty to her dialogue. But for some reason I find myself thinking back to Dr.Eminiss. (correct spelling?) Him counting the days and minutes for nearly everything in a manic sensation was very creepy. Definitely put a stirr in me for a while after. 6) I liked it alot! It was a worthy conclusion to the story. It had this eerie, Lovecraftian desperation to it. I`m also glad that it didnt end in an epic boss-battle like most games tend to do. It just makes you feel more involved with the characters decisions without being forced into violence that is ultimately unsatisfying, at least for me. But I also have to admit that I am very interested at seeing a continuation to this story, since the ending does not provide complete closure. It really makes you wonder who the nameless recipient of Philips mail will be, and how he or she will react upon it. I have waited for this game ever since I finished Overture last year, and the result was just more than I had expected. You have all done a really great job, and i hope this won`t be the last we hear from you ( in regards to the Penumbra-franchise or other projects!) RE: Some quick questions. Please answer when you have finished the game - ShadowLance - 02-22-2008 1) What puzzles did you like the best? Why did you like them? Tough call, I enjoyed all of the puzzles. I was very happy to finally see the surface though, I think the atmosphere alone made those my fav puzzles. Was satisfying to strap the lighter to the spray-can lol. Would have been nice if it was a temporary weapon to stun one of the beasties or fight off spiders as your fuel gradually ran out. 2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one? I think the ones that stumped me the most were the ones where you had to break something with an object. Like the first circuit breaker box. The FIRST thing I did was pick up that brick and beat the hell out of the circuit breaker but it didn't open, so I spent almost an hour running around that hall trying to figure it out. Then when I gave up and read the solution I was even more confused. Turned out I had to THROW the brick at it, not just hit it against it. Had the same problem with the gas leak later in the game, the first thing I did was throw a chunk of debris at the pipe, but nothing happened so I went on to other ideas for a few hours before giving in to the spoilers forum again. In both cases, what I tried was basically scouring every inch of the room for any kind of switch or object I could use. When that failed I backtracked as far as I could go and scoured the rest. Tried to follow the way the wires were going along the ceiling/wall, pipes, etc. I think the problem I had was that those kinds of puzzles were very rare, so it wasn't habit to try brute force with much seriousness. Maybe if those kinds of objects showed deterioration, like the first hit dents the circuit breaker, the third cracks it, etc. 3) How did you find the pacing in the game? Where there any particularly slow moments or some moments where too many things happened? Hmm, it got kind of tedious having to avoid the monsters that were patrolling. I REALLY enjoyed hiding behind stuff when they searched the room for me, but the random patrols were just annoying when I was running around stuck on puzzles trying to figure stuff out. It'd be nice if there was some way to dispatch them, even if it was just luring them close to a ledge with a thrown flare then pushing them over. 4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay? Gameplay was wonderful. Just like Overture and the tech demo I LOVED playing with the physics, reminds me of good 'ole Trespasser. The computers were a GREAT addition. On terms of combat, I think Overture was too much, and Black Plague was not enough. Not because I crave a FPS with machineguns, but because of the static nature of certain monsters. I had no qualms with the more scripted events, like barricading the 'sample container' room, or locking the beastie in the freezier in the computer room. But when I was sneaking past the same flashlight-wielding-monster a dozen times trying to figure out puzzles, I would have given anything for a gun with 1 bullet in it. Or at least a lever to pull that would shoot flames out of a pipe or something. 5) How did you like the characters in the game? Were their voices fitting? Was the voice acting good? What character did you like best / worst? Hmm, tough call. Clarence was a great idea, and I think he was a success in that I hated him As for Ms.Doctor, the voice acting and writing was great, I really was starting to like her (all the more pissed I was at Clarence) but I think she resonated too much of Red. Like she was going crazy the exact same way as Red, with the cheeriness and everything. I think I would have liked her more if she was a kindred spirit to Philip, talked to him very frankly and honestly, like we could imagine Philip would talk if the situations were reversed, but in her sexy voice. All of the voice acting was AMAZING, better than most movies, let alone the usually low standard games have. 6) How did you like the ending? Great! I had a 'F-yeah!' moment when I saw philip type "Kill them. Kill them all." I agree with a couple people who said they wished they had gotten a new character with a gun and the mission to carry out Philip's wishes. Sure it would be kind of typical Doom game, but DAMN it would be satisfying. RE: Some quick questions. Please answer when you have finished the game - mac - 02-22-2008 Hi Thomas I'm Giuseppe admin of the site: http://www.puntaeclicca.com I have as soon as finished the game and am writing the book review and solution for our forum user. The game is very fantastic and I hope will be a continuation. My valutation is very good and I I task that will be around to the 80/100 if it interests to you you can to link to our site if it will serve the solution and for impressions on the game also in English, we are disposed to create one section. Sorry my bad english but our official translator is sick! Take care Bye RE: Some quick questions. Please answer when you have finished the game - Shavie - 02-23-2008 1) What puzzles did you like the best? Why did you like them? Spoiler below!
Spoiler below!
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My conclusion is: Penumbra black plague is an great game with good story and innovative gameplay! 10 of 10 Points! |