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[Demo] - Parasomnia - Total Conversion - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: [Demo] - Parasomnia - Total Conversion (/thread-16233.html) |
RE: [Demo] - Parasomnia - Total Conversion - clock123 - 06-20-2012 (06-19-2012, 10:31 PM)jamesclarke555 Wrote: @clock123 - If you look at '04_wine_cellar_lab.map' where the acid machine is used in the Level Editor, I'm pretty sure there is also no extra piping under the tablenever noticed that. by the way , what is that light which is called " compound " or something like that in your map?, where can i find it in the editor? how did you make it unbuggy? , i tried doing a similar thing once, but it was always getting out buggy for me. RE: [Demo] - Parasomnia - Total Conversion - Kman - 06-20-2012 (06-20-2012, 06:35 PM)clock123 Wrote:Compounds aren't an entity, it's a way of binding certain entities together in the engine. For example, if you shift click two entities and press "b" (which is used to bind and unbind entities) those two objects will act like they are one, rotating and moving together.(06-19-2012, 10:31 PM)jamesclarke555 Wrote: @clock123 - If you look at '04_wine_cellar_lab.map' where the acid machine is used in the Level Editor, I'm pretty sure there is also no extra piping under the tablenever noticed that. by the way , what is that light which is called " compound " or something like that in your map?, where can i find it in the editor? RE: [Demo] - Parasomnia - Total Conversion - MaZiCUT - 06-20-2012 I'M OUT OF TOOTHPASTEE!!!!!!!!!!!!!!!!!!!! RE: [Demo] - Parasomnia - Total Conversion - ElectricRed - 06-21-2012 I haven't finished the demo yet, but from what I've played I really like it! The voice acting is a nice touch, and made the main character feel more real. The atmosphere was good; particularly that dead grunt in the basement. Walking past it made me very nervous. ![]() RE: [Demo] - Parasomnia - Total Conversion - clock123 - 06-21-2012 (06-20-2012, 09:26 PM)Kman Wrote:nice, never knew that. but where can i find that light that's passing through the windows? ( compound_8, 9 for example )(06-20-2012, 06:35 PM)clock123 Wrote:Compounds aren't an entity, it's a way of binding certain entities together in the engine. For example, if you shift click two entities and press "b" (which is used to bind and unbind entities) those two objects will act like they are one, rotating and moving together.(06-19-2012, 10:31 PM)jamesclarke555 Wrote: @clock123 - If you look at '04_wine_cellar_lab.map' where the acid machine is used in the Level Editor, I'm pretty sure there is also no extra piping under the tablenever noticed that. by the way , what is that light which is called " compound " or something like that in your map?, where can i find it in the editor? RE: [Demo] - Parasomnia - Total Conversion - ZyLogicX - 06-22-2012 (06-18-2012, 06:43 PM)jamesclarke555 Wrote: How can it be a rip off when the first I heard about 'Elder Sign' was the post in this thread. We both used sound bites and story elements from the game Call of Cthulhu, the simularities end there.No need to go that way; we both have our vision and own story, It just came up to be that there are a few similarities. RE: [Demo] - Parasomnia - Total Conversion - Gunzo - 06-22-2012 (06-18-2012, 06:43 PM)jamesclarke555 Wrote: How can it be a rip off when the first I heard about 'Elder Sign' was the post in this thread. We both used sound bites and story elements from the game Call of Cthulhu, the simularities end there.You wouldnt know. You havent played the mod yet. The Story is based on Dark Corners of the Earth and H.P Lovecraft's stories. At least play the story before you insult the content. Now i've played your demo and it looks exactly like The Elder sign. RE: [Demo] - Parasomnia - Total Conversion - imgoneimdead - 06-22-2012 (06-20-2012, 08:32 AM)jamesclarke555 Wrote: @Dagrocks - Please bear in mind that this is merely a demo. But thank you kindly for your non constructive put downs Put downs? Non-constructive?!?! I could say you wouldn't know constructive if it molested you as a child... But that's not too constructive... So let's be constructive here... Appledemon. RE: [Demo] - Parasomnia - Total Conversion - MaZiCUT - 06-22-2012 I'm going to give some constructed critism: Use a better name, Common names for Nightmares/Insomnia, Paralyzation etc should most likely be avoided, Unless ther eis a thing called Parasomnia and that is what the player "infected" by. RE: [Demo] - Parasomnia - Total Conversion - Flash4u13 - 06-25-2012 when does the full version comes out? |