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Scare Sound? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Scare Sound? (/thread-17078.html) |
RE: Scare Sound? - Kazakarumariou - 07-21-2012 void OnStart() { AddEntityCollideCallback("Player", "Name of script area", "SoundTrigger", true, 1); } void SoundTrigger(string &in asParent, string &in asChild, int alState) { PlayGuiSound("player_cough.snt", 0.7f); } RE: Scare Sound? - zergling50 - 07-22-2012 (07-21-2012, 07:23 PM)Harthex Wrote: void OnStart()THANKS! It worked! Thanks for all you guys help! |