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24-Hour Collaboration - Take Two - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: 24-Hour Collaboration - Take Two (/thread-18695.html) |
RE: 24-Hour Collaboration - Take Two - Cryaotic - 10-10-2012 (10-10-2012, 05:06 PM)Hardarm Wrote:I... what?(10-09-2012, 05:34 PM)Acies Wrote:I wasted too much time(10-09-2012, 04:53 PM)Hardarm Wrote: Couldn't finish itHow come? Bugs or inefficient direction on what to do? How could you waste too much time - and how can you not be sure of where to go in any of the maps? It's pretty straight-forward, really. The direction was perfectly fine as well. RE: 24-Hour Collaboration - Take Two - Hardarm - 10-10-2012 I took too much time on the detailings and lightning and stuff that I couldn't be able to finish it all at whole. Now that has become a standalone TC, which I am building. ![]() Oh, I haven't played the custom story, I meant I wanted to build the map, but didn't make it out! RE: 24-Hour Collaboration - Take Two - Statyk - 10-10-2012 (10-10-2012, 02:19 PM)TheNoAuthor12 Wrote: 24 Hour Collaboration Take Two ? Where's take one ? Could someone send me the linkhttp://www.moddb.com/mods/24-hour-amnesia It really was a kick, and many more people contributed. RE: 24-Hour Collaboration - Take Two - KamelianKatie - 10-11-2012 Seriously, amazing. Map 1 = Iconic Amnesia (thumbs up!) Map 2 = took me back to my high school final project.. Epic. Map 3 = dun dun dun dun dundundundudundundun I hate sharks, but that was a fanfreakingtastic one. RE: 24-Hour Collaboration - Take Two - ApeCake - 10-13-2012 I'd love to participate in a project like this. Hopefully in the future. RE: 24-Hour Collaboration - Take Two - Wapez - 10-13-2012 I'm having seriously hard times picking keys up. Probably due to all the teleporting naked guys appearing in all of those stories. I will never forgive myself for playing those... Anyway, great work! Loved it, incredibly cool. RE: 24-Hour Collaboration - Take Two - (SWE)Primpan - 11-03-2012 I just played it. It was nice and good texture on the watermonster ![]() RE: 24-Hour Collaboration - Take Two - Acies - 11-04-2012 (11-04-2012, 12:27 AM)Robosprog Wrote:I could see that happening. People should probably start adding a small sanity loss + a gasp sound once the player notices a key on a desk.(10-13-2012, 08:19 PM)Wapez Wrote: I'm having seriously hard times picking keys up. Probably due to all the teleporting naked guys appearing in all of those stories. I will never forgive myself for playing those... Great that people are enjoying the map :] |