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Make Suitor Run - Printable Version

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RE: Make Suitor Run - FlawlessHappiness - 10-19-2012

Oh... But even when i gave him a purpose: AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_1", 999, "");

Waiting at the patrol node in 999 seconds, he just disappeared...


RE: Make Suitor Run - Your Computer - 10-19-2012

http://www.youtube.com/watch?v=xWPU6frXmUY&list=PLD326789BC99530C8&index=19


RE: Make Suitor Run - FlawlessHappiness - 10-19-2012

But YC.

You say that if i am not looking at it, it will only disappear if it reaches the final pathnode, which it never does because there is a door between the monster and the pathnode.

The activation distance is 100, which should be more than enough i guess...

I believe that the door is "blocking" my view to the monster, but this does not explain why it disappears without reaching the pathnode.

Ok, i just came to the part in the video with the script-editting the suitor... Will try that.
EDIT: Though i couldn't find the AutoRemoveAtPathEnd, so i copied it from basile.

YES! Wow YourComputer you are the best! It works like a charm! Really! Amazing that you got those informations from one of the developers! You're awesome to have on this forum!


RE: Make Suitor Run - Your Computer - 10-19-2012

(10-19-2012, 09:21 PM)beecake Wrote: I believe that the door is "blocking" my view to the monster, but this does not explain why it disappears without reaching the pathnode.

I would argue the game decided to give up trying to reach the path node and therefore decided it has in fact reached the final path node.


RE: Make Suitor Run - FlawlessHappiness - 10-19-2012

Clever game! -.-'

Though i have one more problem... I've reset the variables of the suitor, except those i actually needed (Fx. DoorDamage) and yet, even though he is inactive in the editor, he starts active ingame.

I guess there is a reason for this


RE: Make Suitor Run - The chaser - 10-19-2012

Is he still an enemy_grunt? Because if not, sometimes entities like static props cannot be disactivated. Weird thing, though.


RE: Make Suitor Run - FlawlessHappiness - 10-19-2012

He is still an enemy grunt... I just modified some damage and speed stuff


RE: Make Suitor Run - The chaser - 10-19-2012

Oh, then I don't know what happens.


RE: Make Suitor Run - Statyk - 10-19-2012

Do you have a .map_cache?


RE: Make Suitor Run - FlawlessHappiness - 10-20-2012

Nope, that wasn't it. Didn't have one either...
EDIT: He works fine now