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Make Suitor Run - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Make Suitor Run (/thread-18851.html) |
RE: Make Suitor Run - FlawlessHappiness - 10-19-2012 Oh... But even when i gave him a purpose: AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_1", 999, ""); Waiting at the patrol node in 999 seconds, he just disappeared... RE: Make Suitor Run - Your Computer - 10-19-2012 http://www.youtube.com/watch?v=xWPU6frXmUY&list=PLD326789BC99530C8&index=19 RE: Make Suitor Run - FlawlessHappiness - 10-19-2012 But YC. You say that if i am not looking at it, it will only disappear if it reaches the final pathnode, which it never does because there is a door between the monster and the pathnode. The activation distance is 100, which should be more than enough i guess... I believe that the door is "blocking" my view to the monster, but this does not explain why it disappears without reaching the pathnode. Ok, i just came to the part in the video with the script-editting the suitor... Will try that. EDIT: Though i couldn't find the AutoRemoveAtPathEnd, so i copied it from basile. YES! Wow YourComputer you are the best! It works like a charm! Really! Amazing that you got those informations from one of the developers! You're awesome to have on this forum! RE: Make Suitor Run - Your Computer - 10-19-2012 (10-19-2012, 09:21 PM)beecake Wrote: I believe that the door is "blocking" my view to the monster, but this does not explain why it disappears without reaching the pathnode. I would argue the game decided to give up trying to reach the path node and therefore decided it has in fact reached the final path node. RE: Make Suitor Run - FlawlessHappiness - 10-19-2012 Clever game! -.-' Though i have one more problem... I've reset the variables of the suitor, except those i actually needed (Fx. DoorDamage) and yet, even though he is inactive in the editor, he starts active ingame. I guess there is a reason for this RE: Make Suitor Run - The chaser - 10-19-2012 Is he still an enemy_grunt? Because if not, sometimes entities like static props cannot be disactivated. Weird thing, though. RE: Make Suitor Run - FlawlessHappiness - 10-19-2012 He is still an enemy grunt... I just modified some damage and speed stuff RE: Make Suitor Run - The chaser - 10-19-2012 Oh, then I don't know what happens. RE: Make Suitor Run - Statyk - 10-19-2012 Do you have a .map_cache? RE: Make Suitor Run - FlawlessHappiness - 10-20-2012 Nope, that wasn't it. Didn't have one either... EDIT: He works fine now |