[LVL ED] In active - active NEED HELP! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LVL ED] In active - active NEED HELP! (/thread-20216.html) |
RE: In active - active - AwesomeGamingSkils - 02-07-2013 (02-07-2013, 12:30 AM)NaxEla Wrote: So what exactly happens? When you tick the box that says "Active", does the entity turn see-through in the level editor? Or does it stay the same? when i (un) tick the box Active ( so it goes in active ) works fine. YOu see in the LVL Editor thats its like a lil grey with some cuts in it so its inactive. But then when i play the map myself in amnesia its still active! so in reason the active/ in active (looks like) it works on LVL ED but not in my amnesia. I think its a sort of bugg. RE: In active - active NEED HELP! - PutraenusAlivius - 02-08-2013 Give us your LevelEditor.log in your Documents/HPL2/ folder. RE: In active - active NEED HELP! - MulleDK19 - 02-08-2013 1. Did you remember to save? xD 2. Are you sure you're opening the same level in the game as you're saving? Eg. accidentally saving with another name in the editor, but still opening the old one in the game. Check the path in the editor, then use the debugging toolbar to load that map. 3. Are you actually reloading the map in the game, and not, eg. loading an auto save? RE: In active - active NEED HELP! - AwesomeGamingSkils - 02-08-2013 (02-08-2013, 06:00 AM)JustAnotherPlayer Wrote: Give us your LevelEditor.log in your Documents/HPL2/ folder. Is my leveleditor log the CFG file or the Text file? (02-08-2013, 06:55 AM)MulleDK19 Wrote: 1. Did you remember to save? xD Yeah i saved it. Im opening the good map ebcuase it always worked before and the entities still work but arent in active so it cant be wrong loaded on that part. And yes i always press start never continu I Guess u mean this: -------- THE HPL ENGINE LOG ------------ Engine build ID 20100819012504 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce 410M/PCI/SSE2 Version: 4.1.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.10 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speaker/HP (Conexant SmartAudio HD)(OpenAL default) Trying to open device 'Generic Software on Speaker/HP (Conexant SmartAudio HD)'... Success! Number of mono sources: 32 Streaming setup: 2 Buffers x 524288 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- ----------------------------------------------------- LevelEditor Build ID: 20100913100747 ----------------------------------------------------- Created Entity Loader Added object type: Compound <Compound> Added object type: Light <BoxLight> Added object type: Light <PointLight> Added object type: Light <SpotLight> Added object type: Billboard <Billboard> Added object type: Particle System <ParticleSystem> Added object type: Sound <Sound> Added object type: Static Object <StaticObject> Added object type: Entity <Entity> StaticProp Added object type: Entity <Entity> CommentaryIcon Added object type: Entity <Entity> Object,Static Added object type: Entity <Entity> Object,Grab Added object type: Entity <Entity> Object,Push Added object type: Entity <Entity> Object,Slide Added object type: Entity <Entity> SwingDoor Added object type: Entity <Entity> Lever Added object type: Entity <Entity> Wheel Added object type: Entity <Entity> MultiSlider Added object type: Entity <Entity> Lamp Added object type: Entity <Entity> Button Added object type: Entity <Entity> Photocell Added object type: Entity <Entity> MoveObject Added object type: Entity <Entity> Item,Puzzle Added object type: Entity <Entity> Item,Coins Added object type: Entity <Entity> Item,Note Added object type: Entity <Entity> Item,Diary Added object type: Entity <Entity> Item,Lantern Added object type: Entity <Entity> Item,Health Added object type: Entity <Entity> Item,Sanity Added object type: Entity <Entity> Item,LampOil Added object type: Entity <Entity> Item,Tinderbox Added object type: Entity <Entity> Item,HandObject Added object type: Entity <Entity> Chest Added object type: Entity <Entity> OilBarrel Added object type: Entity <Entity> EmotionStone Added object type: Entity <Entity> NPC Added object type: Entity <Entity> LevelDoor Added object type: Entity <Entity> CritterBug Added object type: Entity <Entity> CritterSpider Added object type: Entity <Entity> Enemy_Grunt Added object type: Entity <Entity> Enemy_WaterLurker Added object type: Entity <Entity> PlayerHands Added object type: Entity <Entity> HandObject Added object type: Area <Area> Script Added object type: Area <Area> PosNode Added object type: Area <Area> Flashback Added object type: Area <Area> Sign Added object type: Area <Area> SlimeDamage Added object type: Area <Area> Examine Added object type: Area <Area> Insanity Added object type: Area <Area> Ladder Added object type: Area <Area> Liquid Added object type: Area <Area> Sticky Added object type: Area <Area> Rope Added object type: Area <Area> PathNode Added object type: Area <Area> PlayerStart Added object type: Primitive <Plane> Added object type: Decal <Decal> Added object type: FogArea <FogArea> ///////////////////////////////////////////////////////////////// // Resetting scene ///////////////////////////////////////////////////////////////// -------------------------------------------------------- Game Running -------------------------------------------------------- ///////////////////////////////////////////////////////////////// // Resetting scene ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// // Loading file C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Test/maps/test3.map ///////////////////////////////////////////////////////////////// Inconsistency found in file entities/ornament/book_pile01/book_pile01.ent : no subtype Static in type StaticProp Using type Entity <Entity> StaticProp for badly saved file entities/ornament/book_pile01/book_pile01.ent Inconsistency found in file entities/ornament/book_pile01/book_pile01.ent : no subtype Static in type StaticProp Using type Entity <Entity> StaticProp for badly saved file entities/ornament/book_pile01/book_pile01.ent Inconsistency found in file entities/ornament/book_pile02/book_pile02.ent : no subtype Static in type StaticProp Using type Entity <Entity> StaticProp for badly saved file entities/ornament/book_pile02/book_pile02.ent Inconsistency found in file entities/ornament/book_pile02/book_pile02.ent : no subtype Static in type StaticProp Using type Entity <Entity> StaticProp for badly saved file entities/ornament/book_pile02/book_pile02.ent Inconsistency found in file entities/ornament/tome_pile01/tome_pile01.ent : no subtype Static in type StaticProp Using type Entity <Entity> StaticProp for badly saved file entities/ornament/tome_pile01/tome_pile01.ent Inconsistency found in file entities/ornament/tome_pile01/tome_pile01.ent : no subtype Static in type StaticProp Using type Entity <Entity> StaticProp for badly saved file entities/ornament/tome_pile01/tome_pile01.ent Inconsistency found in file entities/ornament/tome_pile02/tome_pile02.ent : no subtype Static in type StaticProp Using type Entity <Entity> StaticProp for badly saved file entities/ornament/tome_pile02/tome_pile02.ent ///////////////////////////////////////////////////////////////// // Loaded successfully ///////////////////////////////////////////////////////////////// WARNING: Could not find child with unique ID 76 to attach to bone 'joint30' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/alone.ent' WARNING: Could not find child with unique ID 38 to attach to bone 'servant_grunt_A_CenterRoot' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/banana.ent' WARNING: Could not find child with unique ID 37 to attach to bone 'servant_grunt_A_CenterHead' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/banana.ent' WARNING: Could not find child with unique ID 76 to attach to bone 'joint30' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/me_gusta.ent' WARNING: Could not find child with unique ID 44 to attach to bone 'center_head' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/lazer.ent' WARNING: Could not find child with unique ID 76 to attach to bone 'joint30' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/me_gusta.ent' WARNING: Could not find child with unique ID 4 to attach to bone 'node-Bone01' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/pedo_bear.ent' WARNING: Could not find child with unique ID 76 to attach to bone 'joint30' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/me_gusta.ent' WARNING: Texture 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/billboards/darkroom/me_gusta_mini.tga' does not have a pow2 size! File index after removing empty entries: static_objects/dungeonbase/wall/door_way.dae - used 4 times static_objects/dungeonbase/wall/door_frame.dae - used 3 times static_objects/dungeonbase/wall/default.dae - used 31 times static_objects/dungeonbase/wall/door_way_arched.dae - used 4 times static_objects/dungeonbase/wall/default_broken.dae - used 3 times static_objects/dungeonbase/wall/door_way_round.dae - used 2 times static_objects/dungeonbase/wall/default02.dae - used 6 times static_objects/dungeonbase/wall/default_broken02.dae - used 1 times static_objects/dungeonbase/special/torture_podium_square_4way.dae - used 1 times static_objects/dungeonbase/special/arched_roof_12x12.dae - used 1 times static_objects/dungeonbase/wall/default02_short.dae - used 2 times static_objects/dungeonbase/wall/default_torture_chamber.dae - used 11 times static_objects/dungeonbase/wall/corridor_graves_small.dae - used 1 times static_objects/dungeonbase/wall/default_4x8.dae - used 13 times static_objects/mansionbase/wall/default02.dae - used 11 times static_objects/mansionbase/wall/door_way02.dae - used 1 times static_objects/mansionbase/wall/welder02_concave.dae - used 4 times static_objects/mansionbase/wall/default02_secret.dae - used 2 times File index after removing empty entries: entities/door/level_wood/level_wood.ent - used 1 times entities/door/prison/prison.ent - used 1 times entities/lamp/torch_static01/torch_static01.ent - used 10 times entities/organic/corpse_male/corpse_male.ent - used 1 times entities/prison/brazen_bull/brazen_bull.ent - used 1 times entities/lamp/bonfire/bonfire.ent - used 1 times entities/enemy/servant_grunt/servant_grunt.ent - used 1 times entities/critter/rat/rat.ent - used 9 times entities/ornament/sketch_castle/sketch_castle01.ent - used 1 times entities/ornament/sketch_castle/sketch_roll_row02.ent - used 1 times entities/item/tinderbox/tinderbox.ent - used 2 times entities/item/note_letter/note_letter.ent - used 1 times entities/organic/rat_corpse/rat_corpse_pile.ent - used 1 times entities/organic/pig_corpse/pig_corpse.ent - used 2 times entities/debris/rock/rock_large01_push.ent - used 1 times entities/debris/rock/rock_med01_push.ent - used 1 times entities/debris/rock/rock_med02_push.ent - used 1 times entities/debris/rock/stone_small01.ent - used 4 times entities/item/key_laboratory/key_laboratory.ent - used 1 times entities/lamp/13_burner/13_burner.ent - used 2 times entities/decals/blood_spatter/blood_spatter04.ent - used 1 times entities/decals/blood_spatter/blood_spatter01.ent - used 1 times entities/furniture/layout_board/layout_board.ent - used 1 times entities/furniture/stove_dungeon_front01/stove_dungeon_front01.ent - used 1 times entities/item/ceremony_knife/ceremony_knife.ent - used 1 times entities/organic/corpse_male/corpse_male_torso.ent - used 1 times entities/organic/grunt_body_part/grunt_body_part3.ent - used 1 times entities/gameplay/chest_small/chest_small.ent - used 3 times entities/gameplay/lever_small01/lever_small_mount.ent - used 1 times entities/gameplay/lever_small01/lever_small_lever.ent - used 1 times entities/organic/stuffed_dog/stuffed_dog.ent - used 1 times entities/organic/stuffed_rabbit/stuffed_rabbit.ent - used 1 times entities/item/potion_health/potion_health.ent - used 2 times entities/organic/corpse_male/corpse_male_arm.ent - used 1 times entities/lamp/candlestick_floor/candlestick_floor_red_small_radius.ent - used 4 times entities/prison/stone_table/stone_table.ent - used 1 times entities/statues/deformed_man_noHead/deformed_man_noHead.ent - used 1 times entities/item/note_paper01/note_paper01.ent - used 1 times entities/special/stairs_wood/stairs_wood.ent - used 1 times entities/ptest/graveyard_corpse/graveyard_corpse03.ent - used 1 times entities/door/mansion/mansion.ent - used 1 times entities/door/mansion/mansion_off_hinges.ent - used 1 times entities/gameplay/lever_small01/lever_small01.ent - used 1 times entities/container/barrel01/barrel01.ent - used 3 times entities/statues/armour_nice/armour_nice_complete.ent - used 16 times entities/lamp/torch_static01/torch_static_green.ent - used 6 times entities/special/antidote_corpse/antidote_corpse.ent - used 1 times entities/storage/big_wine_barrel/big_wine_barrel.ent - used 2 times entities/statues/deformed_man/deformed_man.ent - used 2 times entities/storage/sloped_square_shelf/sloped_square_shelf.ent - used 1 times entities/storage/storage_box_wood02/storage_box_wood02_moveable.ent - used 1 times entities/storage/storage_box_wood01/storage_box_wood01.ent - used 2 times entities/storage/storage_box_wood01/storage_box_wood01_large.ent - used 1 times entities/ration/rotten_apple_pile/rotten_apple_pile.ent - used 1 times entities/storage/shelf_no_back/shelf_no_back.ent - used 1 times entities/ornament/arabic_statue/arabic_statue_gold.ent - used 1 times entities/ornament/tome_pile02/tome_pile02.ent - used 1 times entities/ornament/tome_pile01/tome_pile01.ent - used 2 times entities/ornament/paintings/painting03/painting03_dynamic.ent - used 1 times entities/gameplay/oil_barrel/oil_barrel.ent - used 1 times entities/ornament/book_pile01/book_pile01.ent - used 2 times entities/ornament/book_pile02/book_pile02.ent - used 2 times entities/ornament/book_open/book_open.ent - used 1 times entities/ornament/book01/book01.ent - used 1 times entities/ornament/goblet/goblet.ent - used 1 times entities/item/potion_sanity/potion_sanity.ent - used 2 times entities/darkroom/me_gusta.ent - used 1 times ///////////////////////////////////////////////////////////////// // Resetting scene ///////////////////////////////////////////////////////////////// -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 42.338387 -------------------------------------------------------- User Exit -------------------------------------------------------- -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | Memory leaks detected: | | address file line memory usage |------------------------------------------------------------ | 0xd2f0168 \Hpl_2\tools\editors\common\EditorBaseClasses.cpp 846 344 | |------------------------------------------------------| RE: In active - active NEED HELP! - MulleDK19 - 02-08-2013 (02-08-2013, 04:33 PM)AwesomeGamingSkils Wrote:(02-08-2013, 06:00 AM)JustAnotherPlayer Wrote: Give us your LevelEditor.log in your Documents/HPL2/ folder. Does other changes work? Like adding walls, etc. Do those changes show in the game? RE: In active - active NEED HELP! - AwesomeGamingSkils - 02-08-2013 [/quote] Does other changes work? Like adding walls, etc. Do those changes show in the game? [/quote] Well only the active box got a bugg. I didnt found anything else what didnt work yet RE: In active - active NEED HELP! - PutraenusAlivius - 02-09-2013 What's with the; WARNING: Could not find... and the; Inconsistency found in file When i checked mine, i only got the Inconsistency thing RE: In active - active NEED HELP! - AwesomeGamingSkils - 02-09-2013 (02-09-2013, 12:02 PM)JustAnotherPlayer Wrote: What's with the; i have really no idea |