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[WIP] Enjoy Your Stay at Hotel Brennenburg! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Enjoy Your Stay at Hotel Brennenburg! (/thread-20249.html) |
RE: Need Map Designer! - No Author - 02-10-2013 (02-10-2013, 06:05 AM)NaxEla Wrote:(02-10-2013, 05:46 AM)NotchsNemisis Wrote:(02-10-2013, 05:42 AM)JustAnotherPlayer Wrote: Looks nice. I have a few things in screenshot #3. Agree. If you don't like mapping, well your custom story is an unfinished CS. You'll have to practise your mapping. RE: Need Map Designer! - NotchsNemisis - 02-10-2013 (02-10-2013, 06:07 AM)JustAnotherPlayer Wrote: You can also PM me too. But, in other CS's, you usually play as a ordinary man, not a CIA agent or something. Like Thomas said on a blog post, other so-called horror games have the main character as a secret agent or something. Also, add a backstory. What is the player's name? What is the thing he must take care of? Why did the hotel made an lockdown? Story Matters. Well, that is all i have to say about this CS. I know not many people like slow starting stories, but I find them more interesting as you always want to know why you're playing it exactly. I am trying to connect this to the main story. I will also put the players name and maybe change the CIA Agent thing after I think about it the less it makes sense. (02-09-2013, 04:50 AM)NotchsNemisis Wrote: I am currently in the progress of making a custom story, I have the scripts all working as I like, but, I am a horrible map designer and I have absolutely no experience with this program. RE: Need Map Designer! - PutraenusAlivius - 02-10-2013 Scares and sounds are also important. For sounds, add some cars driving, someone talking, elevator going up/down. For scares, have a guy to walk mysteriously, or have a woman scream, then someone gets out of that room, or just some guy walking to the elevator. FYI, there is an elevator. RE: Need Map Designer! - NotchsNemisis - 02-10-2013 (02-10-2013, 06:17 AM)JustAnotherPlayer Wrote: Scares and sounds are also important. I think on the second floor I'll have a woman scream and a monster walk out and into the Mess Hall. I forgot to add ambiance ![]() On the second floor I have 1 scare that you can pick out as soon as you enter it, I might spice it up a tad. ![]() RE: Need Map Designer! - PutraenusAlivius - 02-10-2013 (02-10-2013, 06:22 AM)NotchsNemisis Wrote:Yeah, but don't make those cheap jumpscares like naked dudes suddenly appearing, or a monster spawns when you picked up a key. Those scares are predictable and really bad. Make the player to experience something they never do.(02-10-2013, 06:17 AM)JustAnotherPlayer Wrote: Scares and sounds are also important. RE: Need Map Designer! - No Author - 02-10-2013 If you want a good scare, check how FG made their map. RE: Need Map Designer! - NotchsNemisis - 02-12-2013 (02-10-2013, 06:40 AM)No Author Wrote: If you want a good scare, check how FG made their map. I've got 1 scare so far and it's even scared me when I'm not paying attention! ![]() RE: Enjoy Your Stay at Hotel Brennenburg! - Adny - 02-12-2013 From the screenshots, everything looks very empty and way too bright. Try looking at FG maps for color # values and techniques used to achieve realistic lighting and detailing. Its a good start, though ![]() RE: Enjoy Your Stay at Hotel Brennenburg! - NotchsNemisis - 02-12-2013 (02-12-2013, 03:10 AM)andyrockin123 Wrote: From the screenshots, everything looks very empty and way too bright. Try looking at FG maps for color # values and techniques used to achieve realistic lighting and detailing. Thanks! I'm starting to look at more maps and add more objects to get rid of the empty feeling, and I'll work on the brightness as well ![]() RE: Enjoy Your Stay at Hotel Brennenburg! - PutraenusAlivius - 02-12-2013 Use the enemies from Amnesia: Justine. Those monsters makes sense since in [SECRETSECRETSECRETSECRETSECR] are naked, you should use the Suitors. It does make you think; "Are they still alive? Because i saw one." |