Multiplayer/Co-Op & Frictional Games? NO!!! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Multiplayer/Co-Op & Frictional Games? NO!!! (/thread-20831.html) |
RE: Multiplayer? - Guest - 11-05-2006 The greatest enjoyment of course, is when I get banned from a server because I actually played right. They thought I cheated. RE: Multiplayer? - eliasfrost - 03-01-2007 But one thing that should have been cool is if you play two persons in the singleplayer maps, maybe not as creepy as going around for yourself but it would work quiet well RE: Multiplayer? - Yuhaney - 05-01-2007 Thomas Wrote:I am afraid there is no multiplayer planned. We are putting all effort in making a great single player experience. I think that this is better choice than multiplayer in this game. RE: Multiplayer? - Somalion - 05-02-2007 Scraper Wrote:Thomas Wrote:I am afraid there is no multiplayer planned. We are putting all effort in making a great single player experience. I agree. And if you want to multiplay, get skype or something and play the game telling each other tips. But I must warn you that it'll ruin the feel and idea of the game (to be scary as hell). Penumbra just doesn't feel right with multiplayer. RE: Multiplayer? - Thaliur - 05-02-2007 It could be done with a reworked storyline for multiplayer... One player could be trapped somewhere in the mine, and the other one some distance away, and both of them can access different areas, and can communicate by different means, like occasional radio stations or knocking codes on walls (as described in the emergency manual). And both players have to reach some kind of goal, and need each other's help to get there (like powering up a generator, unlocking certain doors, activating some mechanisms, things like that). It could work, but I'm not sure if it would be worth the trouble of rewriting the storyline. Probably not. RE: Multiplayer? - CornetTheory - 05-08-2007 Zixinus Wrote:Multiplayer sucks, no matter how good the game is. Why? Becuse you either play with idiots or assholes. Or a friend. yea, stupid friends. MP COOP mode for penumbra - sgae - 02-17-2008 hi! i played the demo of penumbra: black plague and looked great! i was scared 0_0 i want to sugest if is possible to add a multiplayer cooperative mode to penumbra, i'm sure that will be fun!! what do you think? RE: MP COOP mode for penumbra - WindexGlow - 02-17-2008 Um, no? The physics in Penumbra are way too precise for transfering over the net; and reducing them would make penumbra's physics wacky. That's excluding the other 10 reasons such as philip's model, how he would handle objects and so on. RE: MP COOP mode for penumbra - HiViH - 02-17-2008 Its rather pointless.. there are no monsters and other then playing and building stuff with physics, there isnt anything to do P: RE: MP COOP mode for penumbra - sgae - 02-17-2008 omg! so is not possible add mp in penumbra about the monsters u can add them and add coop puzles to the levels :S |