Help! This game is too sick! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Help! This game is too sick! (/thread-21295.html) |
RE: Help! This game is too sick! - darkely - 04-28-2013 Spoiler below!
Anyway regarding the monsters try not to make too much noise, because yes they can hear. RE: Help! This game is too sick! - Nice - 04-28-2013 Tip: Don't read tips and walkthroughs RE: Help! This game is too sick! - darkely - 04-28-2013 (04-28-2013, 10:55 AM)Dogfood Wrote: Tip: Don't read tips and walkthroughs I wouldn't say that entirely. If you have tried everything you can then look at a guide to see what to do. Like try to solve it and then take a break if you still don't get it. After that then and only then should you resort to a guide. Sometimes [not always] guides take the fun out of a puzzle and make things too easy (I'm speaking from personal experience now XD). RE: Help! This game is too sick! - felixmole - 04-28-2013 You shouldn't need to, most of the puzzles are straightforward. RE: Help! This game is too sick! - rtjhbfvsrry - 04-28-2013 You'd think so, but I've been trained by old adventure games to know that easy solutions don't exist. As such, some of the puzzles in Amnesia gave me a lot of trouble because they had easy solutions that I wouldn't think of. Spoiler below!
Hence, my tip remains: Puzzle? Throw a rock at it. RE: Help! This game is too sick! - Bridge - 04-28-2013 (04-28-2013, 03:23 PM)Funderbunk Wrote: You'd think so, but I've been trained by old adventure games to know that easy solutions don't exist. As such, some of the puzzles in Amnesia gave me a lot of trouble because they had easy solutions that I wouldn't think of. No offense, but the solution to the storage explosive puzzle is spelled out quite clearly in a note found in one of the rooms. It goes something like this: Note Wrote:On their own, the chemicals are not explosive, but when combined even the slightest disturbance will cause them to explode. Or something like that. And it's not their fault you have conditioned yourself to think of video game puzzles in a certain way, that's something you brought with you into the game. RE: Help! This game is too sick! - Ghieri - 04-28-2013 Quote: stop giving him tips dammit! i know it sounds rude but we're actually spoiling the game for him. Let him be scared, let him be afraid of the unknown.Yes. Quote: Thank you for being the only logic thinker on this forum! Yes I too amI think Kman might have a secret crush on Googol, guiz. RE: Help! This game is too sick! - rtjhbfvsrry - 04-28-2013 (04-28-2013, 04:46 PM)Bridge Wrote:(04-28-2013, 03:23 PM)Funderbunk Wrote: You'd think so, but I've been trained by old adventure games to know that easy solutions don't exist. As such, some of the puzzles in Amnesia gave me a lot of trouble because they had easy solutions that I wouldn't think of. Thank you for rocking my world with the revelation that my personal perspective may have colored one, nay, perhaps all of my experiences. I did not say it was their fault, I did not even say it was a fault. As for the clear notes, it tells Spoiler below!
Anyway, what I'm trying to say is that what is straightforward in other games is sometimes too complicated for Amnesia. There are no Silent Hill "you gotta put a baby head in the clothes dryer so the door will open" type puzzles. Many LPers I've seen had the same problem, the most notable example is probably Spoiler below!
Edit reason: Sounded more negative than I wished to. RE: Help! This game is too sick! - CorinthianMerchant - 04-28-2013 Quote:Quote:Thank you for being the only logic thinker on this forum! Yes I too amI think Kman might have a secret crush on Googol, guiz. I need explicit shipping fanart. Nao. RE: Help! This game is too sick! - Bridge - 04-28-2013 I just dislike your attitude. You seem to arbitrarily connect everything to outdated gaming concepts, which leads me to often question what your point is. Amnesia's puzzles are quite clever, at the very least they offer some suggestions to future developers what can be done with puzzles, and I object to you trivializing them by saying: throw a rock at it. After edit: Fair enough, but still I had no problems with the puzzles. I found them to be quite fair in most cases. I would also like to apologize for any perceived hostility; it's genetic. |