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Help with mesh. Export from 3DS max to Amnesia model editor - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Help with mesh. Export from 3DS max to Amnesia model editor (/thread-22770.html) |
RE: Help with mesh. Export from 3DS max to Amnesia model editor - Descented Angel - 09-10-2013 The textures are extracted from Zbrush. I can't make new textures. If I merge the parts in Zbrush I lose the lower sub divisions which makes it useless for a game, or I lose the higher sub divs and can't make proper textures, normals etc RE: Help with mesh. Export from 3DS max to Amnesia model editor - Traggey - 09-10-2013 You've got alot to learn! Look into a software called Xnormal, you can transfer polypainted textures from high poly Zbrush objects onto your low poly meshes. RE: Help with mesh. Export from 3DS max to Amnesia model editor - Descented Angel - 09-10-2013 I know. And what you saw I managed by watching videos in youtube... Anyway. I managed to drop the parts to three. I believe it will be ok now. RE: Help with mesh. Export from 3DS max to Amnesia model editor - Traggey - 09-10-2013 I didn't actually have a look at it due to the huge ammount of models, that's just crazy, if you're making a character, you really should bring it into the editor as one mesh. RE: Help with mesh. Export from 3DS max to Amnesia model editor - Descented Angel - 09-10-2013 It worked. I found out what went wrong. It was a problem with the paths I selected to import the materials. Everything looks fine now! Thanks a lot for your help! I would have smashed my screen if you weren't around. |