Editing the grunt - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Editing the grunt (/thread-23215.html) |
RE: Editing the grunt - The chaser - 09-17-2013 (09-17-2013, 05:01 PM)Darth FlawlessHair Wrote: Hi! Try making a checkpoint and doing something like: DestroyParticleSystem("monstername_NAMEOFPARTICLESYSTEM"); Note that if the monster has a lot of particle systems, you'll have to do that a lot of times. RE: Editing the grunt - FlawlessHappiness - 09-17-2013 (09-17-2013, 06:23 PM)The chaser Wrote:(09-17-2013, 05:01 PM)Darth FlawlessHair Wrote: Hi! It has two, but I'll check it out Thanks RE: Editing the grunt - Kreekakon - 09-17-2013 Or you could always make it a non-disappearing Grunt RE: Editing the grunt - Daemian - 09-18-2013 I'm glad i could help. Looking forward to play your cs mates. RE: Editing the grunt - FlawlessHappiness - 09-18-2013 (09-17-2013, 06:40 PM)Kreekakon Wrote: Or you could always make it a non-disappearing Grunt Define: Non-disappearing RE: Editing the grunt - PutraenusAlivius - 09-18-2013 (09-18-2013, 12:35 PM)Darth FlawlessHair Wrote:(09-17-2013, 06:40 PM)Kreekakon Wrote: Or you could always make it a non-disappearing Grunt Non-disappearing monster: No de-spawning, monster stills is there RE: Editing the grunt - FlawlessHappiness - 09-18-2013 (09-18-2013, 12:53 PM)JustAnotherPlayer Wrote:(09-18-2013, 12:35 PM)Darth FlawlessHair Wrote:(09-17-2013, 06:40 PM)Kreekakon Wrote: Or you could always make it a non-disappearing Grunt Sorry for being unclear. What I meant was, how exactly do you stop the monster from de-spawning when you die? As I recall, what have been the solution in most cases is having two monsters, where the first one disappears, and the other reactivates... If the first one disappears, the particle systems will still hang in the air like a ghost never returning to the otherworld. RE: Editing the grunt - Kreekakon - 09-18-2013 (09-18-2013, 03:16 PM)Darth FlawlessHair Wrote: Sorry for being unclear. What I meant was, how exactly do you stop the monster from de-spawning when you die? I never tried it before but...how does the checkpoint system fare in this? RE: Editing the grunt - FlawlessHappiness - 09-18-2013 Well I had it working but didn't quite understand it. Monster_1 spawns Player is killed Checkpoint calls function ----Set Monster_2 active Player spawns Monster_2 is active Player is killed Checkpoint calls function ----Set Monster_2 active Monster_2 is active This is how i understood it... Don't know if I'm correct, and why it wasn't possible with only 1 grunt |