Custom Shader Mod Tool! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: Custom Shader Mod Tool! (/thread-26356.html) |
RE: Custom Shader Mod Tool! - Traggey - 09-17-2015 Yeah as Mugbill ( I hate your namechange ffffuuu) says, it's just animated textures. These objects could absolutely be rendered into animated 2d textures, but if many frames are needed the particles would end up quite low resolution which is not optimal. So again, I'm afraid this method of making particles just will not work for game engines. RE: Custom Shader Mod Tool! - Radiance - 09-17-2015 Is there a way to import it as texture animation and then make it cycle indefinetely? The shader animation looks like this. RE: Custom Shader Mod Tool! - Traggey - 09-17-2015 That depends, yes you can make flipbook animated textures, as far as I can recall anyway, it's been a long time since I touched HPL. However there's a problem with animation length, for 1 second of animation to look good you need 24 images, meaning that for this ten second animation you would need 240 images in decent resolution for the animation to look good. Which should go without saying, will result in MASSIVE filesizes. RE: Custom Shader Mod Tool! - Radiance - 09-17-2015 (09-17-2015, 09:31 PM)Traggey Wrote: That depends, yes you can make flipbook animated textures, as far as I can recall anyway, it's been a long time since I touched HPL. 1)What res should single image be ? 2)Must I remove background of images? 3)How does HPL2/3 animate textures? 4)How to realize it in editor? RE: Custom Shader Mod Tool! - Traggey - 09-17-2015 If you listened to anything I just said you should realise that this is simply not a viable approach to your problem. I would VERY STRONGLY advice that you re-think your approach to whatever you're trying to do. RE: Custom Shader Mod Tool! - Radiance - 09-17-2015 (09-17-2015, 09:58 PM)Traggey Wrote: If you listened to anything I just said you should realise that this is simply not a viable approach to your problem. Right now 1000 images with lower resolution have taken 2.3 GB . What different approach do you suggest ? RE: Custom Shader Mod Tool! - Traggey - 09-17-2015 I would simply make a normal particle effect using the particle editor, it won't look as nice but it's HPL. If you were using UE4 it could definately be done, but we're working with a somewhat primitive game engine here, so sadly you really can't expect much from it. |