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Why play SOMA when you can make SOMACH? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: User created content (https://www.frictionalgames.com/forum/forum-79.html) +---- Forum: Development (https://www.frictionalgames.com/forum/forum-82.html) +---- Thread: Why play SOMA when you can make SOMACH? (/thread-30653.html) |
RE: Why play SOMA when you can make SOMACH? - jens - 09-23-2015 No, you use the modlauncher to run mods. Mods can be "custom stories" or add-ons to soma or total conversions. RE: Why play SOMA when you can make SOMACH? - Filizitas - 09-23-2015 Yes that was weird... When i started Soma via steam only this launcher came up... without a play button. Lucky me i found the nosteam exe in the folder :3 RE: Why play SOMA when you can make SOMACH? - Fatalist - 09-23-2015 WorkshopModUploader.exe request an entry.hpc file. How we can make it? RE: Why play SOMA when you can make SOMACH? - jens - 09-23-2015 Check the workshop for two examples of mods and open the entry.hpc files in a text editor. RE: Why play SOMA when you can make SOMACH? - Bek - 09-23-2015 Just reading the wiki page for materials and I've a question re: normal maps: What tangent basis does hlp3 use? mikkTspace? 3dsmax? Something proprietary? Fairly insignificant question in the scheme of things but I thought I'd ask anyway. RE: Why play SOMA when you can make SOMACH? - StacyScene - 09-23-2015 When you're done making a map and save it and all, how do you launch it? I've saved it but when I run ModLauncher both places are empty with my mod nowhere to be found in it. RE: Why play SOMA when you can make SOMACH? - Fatalist - 09-23-2015 (09-23-2015, 01:47 PM)jens Wrote: Check the workshop for two examples of mods and open the entry.hpc files in a text editor. Well, I made this) Are there any information about settings of this file? For example, Type = "StandAlone", "AddOn", something else? How insert image at the mod description? What is the PublishedId? I must setup this numbers himself? Sorry for to many questions, but I can't find any info about it in the HPL3 Documentation. RE: Why play SOMA when you can make SOMACH? - Sovjet - 09-24-2015 (09-23-2015, 04:23 PM)StacyScene Wrote: When you're done making a map and save it and all, how do you launch it? I've saved it but when I run ModLauncher both places are empty with my mod nowhere to be found in it. I would like to know this too ?? How does the Modlauncher work. RE: Why play SOMA when you can make SOMACH? - jens - 09-24-2015 I think the wiki has been updated with better info about this, or it will happen shortly. But short: Make a mods/ in the game folder (next to soma.exe etc). Put mods in here for the none steam mod launcher to find them. When using the steam modlauncher the mods end up in steam/steamapps/common/workshop/soma/... (or something very similar). You can copy a mod folder from the workshop directory to the mods directory to easier work with the mod and to use the none steam launcher to test it. Type are as far as I know only StandAlone and AddOn. StandAlone makes a custom_story or total conversion. The AddOn makes an addon to SOMA, for example the loading bar mod in the workshop. Images and extended descriptions can be created on Steam in the workshop. PublishedID you do not have to bother about, the ModUploader will fill it out when you upload a mod to workshop. RE: Why play SOMA when you can make SOMACH? - Romulator - 09-24-2015 Would just like to say, even while logged in, we are not able to view the design document here: https://wiki.frictionalgames.com/stash/depth/design_document I only point this out because in the scripter's guide, it asks us to be familiar with it :3 |