SOMA Member Review Thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-56.html) +--- Thread: SOMA Member Review Thread (/thread-30859.html) |
RE: SOMA Member Review Thread - schmaker - 09-26-2015 I'd give this game a nice 7,5 of 10. Story was awesome, but decisions should affect gameplay at least a little. Also, robots thinking that they are human could be used to do a lot more in my opinion. Also, monsters are about biggest miss in this game. AI is horrible and in second half monsters are just annoying, not scary. +1 for discohead though, best enemy in the game imo Good game though, totally worth every single dollar. RE: SOMA Member Review Thread - Filizitas - 09-26-2015 Well... i heard someone rated it 10 trillion / 10. So 1-2 is a good start RE: SOMA Member Review Thread - Romulator - 09-26-2015 I saw that post Iipee RE: SOMA Member Review Thread - Filizitas - 09-26-2015 :| he just deletes it and now my post is totaly out of place!!!! RE: SOMA Member Review Thread - Yuhaney - 09-26-2015 (09-26-2015, 06:18 PM)Romulator Wrote: I saw that post Iipee You got no proof. RE: SOMA Member Review Thread - Radiance - 09-26-2015 (09-26-2015, 06:31 PM)IIPEE Wrote: You got no proof. Well, I dont know the exact way how was written. RE: SOMA Member Review Thread - RMJ - 09-27-2015 For me its a 9 out of 10. Its not perfect. But its exceptional!. I just wish it had been a bit longer. I'm also a bit sad about the cut parts and such. I would liked there to have been more of a cross over between present day simon and the one we played. Either having played him more or flash back to his last days just something. In any case, i hope they decide to do more in the Soma universe. I am definitely left wanting for more!. RE: SOMA Member Review Thread - Radiance - 09-27-2015 From my perspective, narration and presentation is well done. Game has linear feel but loosing orientation in underwater areas and finding out what piece of puzzle you have to do, loosen up linearity. What I would like in future Frictional IP's is 1)more environment interaction 2)comparing to Amnesia there weren't any secret compartments as secret bookshelves in TDD. 3)exploration doesn't give so much reward, you pretty much have to go where you need to, but gives you freedom what to read or not. I would like to find something secret along the way, uncover some mystery,secret route and maybe some usefull tool or info which will change the way you'll proceed. Considering gameplay For me inert and passive the gameplay is. Later in the game,when encoutering humanoid creatures, I wish Simon could have some sci-fi electric shotgun or bombs to stun them. They could spot you in office and with their presence I couldn't explore as I would like. Stealth and running was annoying at that times and gameplay was kinda dragged. Atmosphere There is excellent feel of the underwater world and relationship between Simon and Cath. I wish we could meet more characters and solve some side quests relating main theme. Underwater zeppelins One of my favorite scene. Frictional, could you make some level exploring and uncovering some mystery while floating inside the zeppelin? 9/10 RE: SOMA Member Review Thread - TiManGames - 09-27-2015 (09-27-2015, 12:49 PM)brus Wrote: From my perspective, narration and presentation is well done. The SOMA scrolls v: The dark isolation RE: SOMA Member Review Thread - FlawlessHappiness - 09-27-2015 Spoiler below!
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