![]() |
Things you may not have noticed (spoilers ahoy!) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-56.html) +--- Thread: Things you may not have noticed (spoilers ahoy!) (/thread-31437.html) |
RE: Things you may not have noticed (spoilers ahoy!) - WALP - 10-28-2015 "What are those things, they look like people, really messed up people" Considering 1. flesher really does not look too human unless you get a good look which you don't, and 2. there was never really any clear indication of more than 1 flesher. I kinda get the feeling that this line was first written in an earlier version of the game, with the much more human looking mscurie_reanimated characters being the enemies instead. I believe we also saw a scene in the 2013 build where there were multiple of these guys so it kinda seemed like there was a lot of them around. RE: Things you may not have noticed (spoilers ahoy!) - Romulator - 10-29-2015 (10-28-2015, 09:22 PM)WALP Wrote: 2. there was never really any clear indication of more than 1 flesher. I kinda get the feeling that this line was first written in an earlier version of the game [...] I haven't looked through any maps, but I do know there is a male and female variant of the flesher, so there are or were at least 2 Flesher enemies. RE: Things you may not have noticed (spoilers ahoy!) - Kein - 10-29-2015 (10-28-2015, 08:21 PM)Paddy™ Wrote: In the MS Curie, if you return to the escape vessel before you successfully carry out the "sabotage", you get some more dialogue from Simon and Catherine about the monsters. You can hear it during the following Let's Play video at around the 04:10 mark: That's pretty common line, seen in myself and in few playthroughs. Was it a plug all along, Paddy? :P RE: Things you may not have noticed (spoilers ahoy!) - WAU - 10-29-2015 Did you know that the Ancient Greek alphabet used to have one additional letter, which was later lost when the language had evolved into the Ancient Greek that some of us know today? The letter looked more or less like our capital F, and it was pronounced 'wau'.... wow, right? ![]() RE: Things you may not have noticed (spoilers ahoy!) - Ashtoreth - 10-29-2015 (10-29-2015, 08:05 PM)WAU Wrote: Did you know that the Ancient Greek alphabet used to have one additional letter, which was later lost when the language had evolved into the Ancient Greek that some of us know today? The letter looked more or less like our capital F, and it was pronounced 'wau'.... wow, right? Yep ![]() RE: Things you may not have noticed (spoilers ahoy!) - Manzooka - 11-04-2015 Just caught this on a second play through... In the desk drawer at Simon's apartment there's a newspaper clipping about the car accident. If you turn it over there's some partial text from another article that effectively reads "Game ends with a surprise." RE: Things you may not have noticed (spoilers ahoy!) - Romulator - 11-04-2015 (11-04-2015, 03:34 PM)Manzooka Wrote: Just caught this on a second play through... I remember seeing this in Markiplier's playthrough. It pretty much became the inside joke of the first video's comment section. RE: Things you may not have noticed (spoilers ahoy!) - GhylTarvoke - 11-13-2015 I have trouble identifying the different "fish", but here are some other underwater creatures and their locations. Can anybody add to the list? There's a sarcastic fringehead in the game files, though I haven't seen one. Spoiler below!
Spoiler below!
RE: Things you may not have noticed (spoilers ahoy!) - cantremember - 11-13-2015 If you lock Akers in a room, I think him escaping eventually is an unintentional consequence of his programming. He disappears and respawns closer to you a short while later if you go too far from him, effectively teleporting him out of the room he's locked in. It is noticable if you are in one of the rooms and he roams the hallways. The footsteps, interference and his howling noise all abruptly stop after he walked past. Then a short time later you will suddenly hear him again and he will arrive from a different direction, physically impossible for him to have went around that quickly. RE: Things you may not have noticed (spoilers ahoy!) - Romulator - 11-13-2015 (11-13-2015, 03:04 PM)cantremember Wrote: If you lock Akers in a room, I think him escaping eventually is an unintentional consequence of his programming. He disappears and respawns closer to you a short while later if you go too far from him, effectively teleporting him out of the room he's locked in. Spoiler below!
|