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EXCEPTION_ACCESS_VIOLATION - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: EXCEPTION_ACCESS_VIOLATION (/thread-4174.html) |
RE: EXCEPTION_ACCESS_VIOLATION - Thomas - 10-15-2010 BlackHawkGr: The problem is the one described in A.5 here: http://frictionalgames.com/forum/thread-3754.html And if updating drivers did not help then you need to check the other possibilities in the link above. You might also wanna start with checking if there really is a secondary card and if not, then it is 100% a driver issue and you need to look into that further. RE: EXCEPTION_ACCESS_VIOLATION - BlackHawkGr - 10-15-2010 I've reinstalled the drivers 10 times i tested ati's official drivers and omega's (omega hasn't relleased the win 7 drivers yet, so i download the win xp, i installed them regularly withi no probs) I uninstall and reinstall the game 5 times in a different disks-folder etc. i checked in the device manager for another graphic card, only mine is ther "Ati Radeon HD 4800 Series". Also installed the patch, and nothin' changed... I did all the steps one by one and didn't fix the prob, so what do i have to do now ... i believe that a patch should be released to fix all the bugs and not every user try to find out a way in order to play it, it's so lame to bought a game and can't even lauch it. I'm adding you again the hpl, laucher txt and a photo of my device manager in order to see my graphic card. -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Microsoft Corporation Renderer: GDI Generic Version: 1.1.0 Max texture image units: 3 Max texture coord units: 4 Max user clip planes: 5 Two sided stencil: 0 Vertex Buffer Object: 0 Anisotropic filtering: 0 Multisampling: 0 Texture compression: 0 Texture compression S3TC: 0 Auto generate MipMaps: 0 Render to texture: 0 Max draw buffers: 13 Max color render targets: 21 Packed depth-stencil: 0 Texture float: 0 GLSL Version: (null) ShaderModel 2: 0 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 -------- THE HPL ENGINE LOG ------------ Engine build ID 20100819012504 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Ηχεία (Realtek High Definition Audio)(OpenAL default) 1. Generic Software on Realtek Digital Output (Realtek High Definition Audio) Trying to open device 'Generic Software on Ηχεία (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 2 Buffers x 524288 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! RE: EXCEPTION_ACCESS_VIOLATION - delonemonkey - 10-15-2010 (10-15-2010, 08:10 AM)Thomas Wrote: BlackHawkGr: it seems like if this is a 100% driver issue, then our solution probably is in the omega drivers, which neither of us can get because they aren't released. RE: EXCEPTION_ACCESS_VIOLATION - Thomas - 10-18-2010 BlackHawkGr: Download the OpenGL extensions viewer: http://www.realtech-vr.com/glview/documentation.html And see what driver and extensions it reports. This will show me if it is a problem on the program side (wrong driver picked) or if it is something with the system in general. EDIT: If there is not easy way to output the specs with extension viewer, try this: http://www.ozone3d.net/gpu_caps_viewer/?from-gpu-caps-viewer And take a screen from the OpenGL tab. RE: EXCEPTION_ACCESS_VIOLATION - BlackHawkGr - 10-18-2010 So i download the 3 programs and i posting the screenshots i've captured from the "GPU Caps Viewer" i hope it will help you... By the way the "TessMark" won't even start a message appeared when i'm trying to lauch it "OpenGL: version 2.0 or higher required (current version detected 1.1) I tested previous versions of ati's driver and i googled about the OpenGL i found a file, downloaded but nothing changed... Thanks in advanced. RE: EXCEPTION_ACCESS_VIOLATION - Thomas - 10-18-2010 Thanks for the images. I am afraid this means that there is something wrong with your system setup. For some reason windows software drivers are used instead of the proper ones. All the ways I know on how to fix this is already listed in the trouble shooting guide. I did do some google searching and found some other people with the same problem: http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=283736 Quote:Never mind, fixed the issue - if anyone else happens to stumble onto this problem what you have to do is make sure direct x is updated to its latest drivers. What updating direct X and open GL have in common I have no idea. http://getsatisfaction.com/bumptop/topics/couldn_t_detect_opengl_3d_hardware_acceleration Quote:Make sure the 3D hardware acceleration is turned all the way up. RE: EXCEPTION_ACCESS_VIOLATION - SamthePlayer - 01-11-2011 I have a similiar problem right now, but it only affects my own custom story for some reason. I can play the game fine, also all other custome stories, but as soon as I try start my own it tells me: "EXCEPTION_ACCESS_VIOLATION in module MSVCR71.dll!" I would like to try building maps myself, so does anyone know how to get rid of this? q-q RE: EXCEPTION_ACCESS_VIOLATION - butterfly - 02-26-2011 i have an INSPIRON 1525 with the very basic of well...everything and am running vista. what is the cheapest graphic card i need to run this game on my laptop? i dont get much time to game so i really dont need a fancy one just one that will do the job so i can game after my kids are in bed. thanks a ton RE: EXCEPTION_ACCESS_VIOLATION - kylehussong - 02-26-2011 So I've gone through all the steps in the tutorial tried all the tricks suggested and I'm still stuck. This is my error log. Version 1.10 -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1280x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos ![]() Setting video mode: 1280 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce Go 7400/PCI/SSE2 Version: 2.0.1 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 4 Max color render targets: 4 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.10 NVIDIA via Cg 1.3 compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] ////////////////////// [0049] // Normals [0050] [0051] [0052] ////////////////////// [0053] // Normalmapping [0054] [0055] [0056] ////////////////////// [0057] // Parallax [0058] [0059] [0060] ////////////////////// [0061] // Deferring (G-Buffer) [0062] [0063] [0064] [0065] [0066] ////////////////////// [0067] // Deferring (Lights) [0068] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl' ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'! Shader code: My laptops an older vaio with a geforce go 7 7400 any clues what I need to do or am just SOL RE: EXCEPTION_ACCESS_VIOLATION - nkmol - 03-02-2011 (01-11-2011, 06:04 AM)SamthePlayer Wrote: I have a similiar problem right now, but it only affects my own custom story for some reason. I can play the game fine, also all other custome stories, but as soon as I try start my own it tells me: Same here. I where busy whith a long script and adding a new model, Joint Saw. When i wanted to test my map i get error for the first time ![]() ![]() |