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Can you "flip" static objects? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Can you "flip" static objects? (/thread-5803.html) |
RE: Can you "flip" static objects? - SpiritSharD - 12-21-2010 Ah, sorry, I don't think I made myself clear about this... When I said "pick up", I don't mean, well, what you said; (12-21-2010, 06:47 PM)DIGI Byte Wrote: throw things around and make a mess I wouldn't mind the player throwing the items around, but some of the items are entered into the player's inventory when they're clicked on. I was hoping there would be some way to prevent that, instead making them more like a wine bottle which can only be picked up/thrown around/smashed against a wall. ![]() RE: Can you "flip" static objects? - DIGI Byte - 12-21-2010 ah, thats because the things you used where quest items, im afraid you cant do much about them, you'll have to avoid them unless you wan tto make a use for them RE: Can you "flip" static objects? - SpiritSharD - 12-21-2010 (12-21-2010, 07:44 PM)DIGI Byte Wrote: ah, thats because the things you used where quest items, im afraid you cant do much about them, you'll have to avoid them unless you wan tto make a use for them Damn it... ![]() ![]() RE: Can you "flip" static objects? - Frontcannon - 12-21-2010 (12-21-2010, 08:04 PM)SpiritSharD Wrote: Damn it... You could load the entity file (.ent) of the desired item in the model editor and make it a normal, non-item entity. |