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Can you "flip" static objects? - Printable Version

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RE: Can you "flip" static objects? - SpiritSharD - 12-21-2010

Ah, sorry, I don't think I made myself clear about this...

When I said "pick up", I don't mean, well, what you said;

(12-21-2010, 06:47 PM)DIGI Byte Wrote: throw things around and make a mess Big Grin

I wouldn't mind the player throwing the items around, but some of the items are entered into the player's inventory when they're clicked on. I was hoping there would be some way to prevent that, instead making them more like a wine bottle which can only be picked up/thrown around/smashed against a wall. Tongue


RE: Can you "flip" static objects? - DIGI Byte - 12-21-2010

ah, thats because the things you used where quest items, im afraid you cant do much about them, you'll have to avoid them unless you wan tto make a use for them


RE: Can you "flip" static objects? - SpiritSharD - 12-21-2010

(12-21-2010, 07:44 PM)DIGI Byte Wrote: ah, thats because the things you used where quest items, im afraid you cant do much about them, you'll have to avoid them unless you wan tto make a use for them

Damn it...Big Grin Thanks though! Smile


RE: Can you "flip" static objects? - Frontcannon - 12-21-2010

(12-21-2010, 08:04 PM)SpiritSharD Wrote: Damn it...Big Grin Thanks though! Smile

You could load the entity file (.ent) of the desired item in the model editor and make it a normal, non-item entity.