Frictional Games Forum (read-only)
Weapons (please read and discuss) - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html)
+--- Thread: Weapons (please read and discuss) (/thread-6330.html)

Pages: 1 2 3 4 5 6 7 8


RE: Weapons (please read and discuss) - bugmenot - 06-01-2012

(03-03-2011, 01:59 AM)house Wrote: Guns. No, Horrible Idea. But melee weapons again would be perfection.
Dude, rather than telling us what a good idea is and what isn't, give actual input on the scripting functions required for the job; let the map-makers and players decide what is a good idea and what isn't.

And to contribute in a limited way to the current issue: here's a link to another thread where more productive discussion occurred in regards to the SPECIFIC considerations for such an undertaking: http://j.mp/Jyw7w4


As of right now, it seems that enemies might be able to fire something at you with a simple function (ie simulating being fired AT), but so far no one has provided a clear immediate solution to the problem--i wonder if it is possible to add additional functions to the script?->probably not unless the game was compiled in a certain way..http://j.mp/JRA6d5

To future Amnesia modders & map-makers,
Best of luck! Big Grin


RE: Weapons (please read and discuss) - stonecutter - 06-01-2012

Why digging for this old thread ?

what about this ?






RE: Weapons (please read and discuss) - GrAVit - 06-02-2012

You guys should totally add a plasma rifle, AK47, dual wield G18s and an insta-kill 300 yard lunge knife!!


RE: Weapons (please read and discuss) - Stepper321 - 06-02-2012

(06-02-2012, 08:31 AM)GrAVit Wrote: You guys should totally add a plasma rifle, AK47, dual wield G18s and an insta-kill 300 yard lunge knife!!
Ye! And a bazooka and grenade launchers, and flashbangs and hand grenades!


RE: Weapons (please read and discuss) - Traggey - 06-02-2012

Seeing as the monsters in amnesia basicly live inside of dead bodies already, they'd probably not take any harm by a hand gun, if used to merely slow them down and keep ammo to a minimum this ain't a bad idea.


RE: Weapons (please read and discuss) - RawkBandMan - 06-02-2012

Throw boxes until you can push them off an edge.

Done.


RE: Weapons (please read and discuss) - imgoneimdead - 06-03-2012

I tried designing a flintlock. I almost did it! But then I brokeded it.


RE: Weapons (please read and discuss) - GrAVit - 06-03-2012

I believe there are some textures for the same pickaxe as the one in Penumbra: Black Plague, in the Amnesia folders?


RE: Weapons (please read and discuss) - TheFallenMushroom - 06-03-2012

Amnesia is meant to make you feel like you are weak and pathetic. It makes you panic if you hear a monster instead of running towards it with a RPG and just blow it up. Guns and weapons will ruin the atmosphere. Sure it would be nice to show the monster who is boss, but it will just ruin the game.


RE: Weapons (please read and discuss) - Traggey - 06-04-2012

(06-03-2012, 05:48 PM)TheFallenMushroom Wrote: Amnesia is meant to make you feel like you are weak and pathetic. It makes you panic if you hear a monster instead of running towards it with a RPG and just blow it up. Guns and weapons will ruin the atmosphere. Sure it would be nice to show the monster who is boss, but it will just ruin the game.
In the default game yes, but in a total conversion? That could easily be fixed.