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Disappointed with AAMFP - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Disappointed with AAMFP (/thread-22831.html) |
RE: Disappointed with AAMFP - Jacksendary - 09-26-2013 Now, I haven't played it to the end yet, but I kinda think it's sad they removed the sanity feature as well as inventory and the scary of your lantern to go out. With that said, I do think that removing inventory and such does give you more focus on the story and I do like the AAMFP storyline slightly better than ATDD but over all ATDD have a better horror element I'd say ![]() RE: Disappointed with AAMFP - VaeVictis - 09-27-2013 (09-26-2013, 10:40 AM)Fortigurn Wrote:(09-26-2013, 10:12 AM)Abraxas Wrote: Again, upon reading interviews and such, you'd see that they were toying the mechanics, as in, changing them. They never promised the exact same experience. The mechanics aren't the same because the game emphasizes story instead of survival. You're still implying that the inventory and and the ability to throw stuff was a critical part of the spirit of the game. But, you are entitled to have your opinion. This argument is going nowhere slowly. (09-26-2013, 10:12 AM)Abraxas Wrote: The Machine is a living slaughterhouse. When you learn what it is and why it was built, you realize that its movement means death. Sure, it's vague in the beginning, but so is the Shadow in the beginning of TDD (and still is at the end). Quote:Yeah but by the time the player comes across it, the Machine isn't killing anyone. Firstly it's out of operation, and even when the player activates it, the Machine isn't actually doing any killing. The conveyor belts are empty, yet inconsistently there's an occasional torso on the hooks, though the Iron Butler isn't carving anything up. There's also buckets of blood flowing here and there at various intervals, for no apparent reason. But the Machine is otherwise non-functional, and isn't killing anyone. I'm rather finished trying to argue a moot point. RE: Disappointed with AAMFP - Fortigurn - 09-27-2013 (09-27-2013, 03:06 AM)Abraxas Wrote: You're still implying that the inventory and and the ability to throw stuff was a critical part of the spirit of the game. No I am not. That was not the point of my post. The point of my post was to show that the reason why so many people expected X, was that the developers consistently spoke in such a way as to convince them to expect X. They did so increasingly as the game approached release, telling people it would be more like an Amnesia game than a Dear Esther game. So people expected a game which was more like an Amnesia game than a Dear Esther game. This expectation was the direct result of what they developers told them to expect. Quote:I'm rather finished trying to argue a moot point. Your point was that the noises made by the Machine indicates it's killing people. But it never kills anyone while the player is in the game. RE: Disappointed with AAMFP - Diango12 - 09-27-2013 @Abraxas The point is not moot, you just refuse to accept that there were players who felt mislead by the marketing campaign for this game. I really don't know what to tell you. RE: Disappointed with AAMFP - VaeVictis - 09-27-2013 (09-27-2013, 06:31 AM)Diango12 Wrote: @Abraxas The point is not moot, you just refuse to accept that there were players who felt mislead by the marketing campaign for this game. I really don't know what to tell you. I was referring to Machine vs. The Shadow argument, not the marketing issue. To feel gypped/misled is your prerogative. RE: Disappointed with AAMFP - Cuyir - 09-27-2013 On the Shadow versus Machine argument: Spoiler below!
Personally I wish the Shadow was given a bit more time in-game. It seemed to only serve as a writer's mechanism to force Daniel into the castle RE: Disappointed with AAMFP - Alardem - 09-27-2013 The Machine is a creepy cosmic horror. First off, it was borne from a mysterious egg found in the ancient ruins of a culture devoted to human sacrifice. Secondly, some of its components appear not to have been made by any mortal man (its reactor explicitly resembles a giant heart) and it clearly possesses a life of its own. It talks of bleaching the sky and stilling water, and of 'spinning the world wheel' - actions that it never manages to follow up on, but is likely to be capable of. I think of the messages from Justine, which say "Spin the wheel crank the engine" and "The Skinless One is waking", and smile to myself. RE: Disappointed with AAMFP - Cuyir - 09-27-2013 I probably should have read more on the ''egg'' then haha. RE: Disappointed with AAMFP - Kreekakon - 09-27-2013 (09-27-2013, 02:33 PM)Nuits Grace Wrote: Personally I wish the Shadow was given a bit more time in-game. It seemed to only serve as a writer's mechanism to force Daniel into the castle This is basically what I take from TDD's dividing of antagonistic forces between Alexander, and the Shadow: Alexander was the brains behind the evil operation, the minds, the one who taunts our hero, and has the motives that makes him the main villain. The shadow on the other hand is the mysterious destructive force which we are intently kept in the dark with knowing about it, which is for the better I'm sure. It's meant to be taken as the real source of terror as the main unstoppable yet silently efficient force that hunts you down. It is the supernatural force of might that we are supposed to "truly" fear at our very core as opposed to the twisted atrocities Alexander has done. In AMFP I feel that they were melding both these roles into on, taking form of the machine. The voice takes on the role of the diabolical mastermind while what he "does", through twisting his gears, and exhausting terrors onto the world fits the role of unstoppable force of nature that we fear at a primal level. RE: Disappointed with AAMFP - Cuyir - 09-27-2013 (09-27-2013, 04:32 PM)Kreekakon Wrote:(09-27-2013, 02:33 PM)Nuits Grace Wrote: Personally I wish the Shadow was given a bit more time in-game. It seemed to only serve as a writer's mechanism to force Daniel into the castle Personally I got some Lovecraftian flashbacks to "The Shadow Out Of Time'' (the Shadow being the ancient Flying Polyps and Alexander being part of the Yith) but they never developed it. It just seemed to me like the writer went ''HRRRRRMMMMMM...how do I force Daniel into the Castle and keep prodding him to go deeper? I KNOW." A lost opportunity in my opinion. |