White Night - Total Conversion v1.1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: White Night - Total Conversion v1.1 (/thread-6871.html) |
RE: White Night - Total Conversion - Sexbad - 10-07-2011 (10-07-2011, 08:04 PM)plutomaniac Wrote:I only got the lines like a day ago and I'm about to record them.(10-07-2011, 08:02 PM)Lee Wrote:are you sure about that? Some people may want to hunt you down!(10-07-2011, 05:50 AM)Tanshaydar Wrote: except four voice acting linesWait, so I'm the only thing holding it back? I still haven't played Tans' preview build though. I'd like to do that and point out any last minute bugs before he releases it. Believe me, the day that White Night is released will be wondrous, but it's important to make the mod just as wondrous. RE: White Night - Total Conversion - Tanshaydar - 10-08-2011 Hahah I got a message in my Youtube channel, someone was asking me "if I'm going to release WN tomorrow", because that's what he heard. There will still be testing and last build I'm making at the moment will be for checking overall quality not just the bugs; so it's not for sure that when I add your last lines to the game it will be ready for public release I'd like WN to be without flaws, so even after latest build I might not release it. ModDB page says release date is 15 Oct, that is a deadline for me because that is when WN will be literally 10 months in development. I'm sure Pluto will find numerous bugs, Lee will find many grammar mistakes and plot holes and gameplay frustrations and puzzle mistakes and .... So, I know we are all excited (think about me, it's finally about to be released!), but we all want it to be really good. So, just a little patience RE: White Night - Total Conversion - JarrodTheBobo - 10-08-2011 (10-08-2011, 12:23 AM)Tanshaydar Wrote: Hahah RE: White Night - Total Conversion - RawkBandMan - 10-08-2011 It's playable from start to end... Omigawdomigawdomigawd I think I had a heart attack. RE: White Night - Total Conversion - zeravia - 10-08-2011 OMG YES!!!! i am SO going to make a playthrough of this on the 11th!! RE: White Night - Total Conversion - Tanshaydar - 10-08-2011 Ok, pretty much everything is in place now, latest tests are on the way. If nothing extraordinary happens, as soon as I correct the bugs/mistakes. It will be released. RE: White Night - Total Conversion - Hunter of Shadows - 10-08-2011 (10-08-2011, 05:35 AM)Tanshaydar Wrote: Ok, pretty much everything is in place now, latest tests are on the way. If nothing extraordinary happens, as soon as I correct the bugs/mistakes. It will be released. Spoiler below!
RE: White Night - Total Conversion - Kman - 10-08-2011 (10-08-2011, 06:11 AM)Hunter of Shadows Wrote:(10-08-2011, 05:35 AM)Tanshaydar Wrote: Ok, pretty much everything is in place now, latest tests are on the way. If nothing extraordinary happens, as soon as I correct the bugs/mistakes. It will be released. On a separate note, do you know how impossible run to the hills is on expert? Fricken hell man... RE: White Night - Total Conversion - RawkBandMan - 10-08-2011 (10-08-2011, 07:16 AM)kman Wrote:Not very impossible. You just need like...(10-08-2011, 06:11 AM)Hunter of Shadows Wrote:(10-08-2011, 05:35 AM)Tanshaydar Wrote: Ok, pretty much everything is in place now, latest tests are on the way. If nothing extraordinary happens, as soon as I correct the bugs/mistakes. It will be released. 10 years of experience :3 But seriously, after I started playing Expert, it took me a year and a half to beat that thing. With 83 percent RE: White Night - Total Conversion - Hunter of Shadows - 10-08-2011 Oh I wasn't even paying attention to what video game the guy was playing lol |