Amnesia: A Machine For Pigs Discussion Topic Part 1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1 (/thread-13197.html) Pages:
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RE: Improving monsters - FlawlessHappiness - 10-23-2012 (10-23-2012, 11:28 AM)Hirnwirbel Wrote: Yes, Amnesia depended quite heavily on the player willingly "playing along", that is, on him pretenting that the monsters were smarter than they actually were and that dieing was an actual threat (which it wasn't). But I think that's okay. Most games require some suspension of disbelief and if someone's trying too hard to break the game then he wasn't willing to immerse himself anywayThough this would make the monsters even more scary, because that would force the developer to rarely use monsters. RE: Amnesia: A Machine For Pigs Discussion - Kein - 10-23-2012 (10-23-2012, 09:05 AM)Dutton Wrote: If A Machine for Pigs is an "Expantion pack" for Amnesia, woudln't it be wierd to release yet another demo? You confused it with Justine. The latter is an example of EP. RE: Improving monsters - xxxxxxxxxxxxxxxx - 10-23-2012 Quote: Another thing which is a running occurrence is that they NEVER LOOK UP! They could save themselves a lot of trouble if they did that in their relaxed mode.Haha, yes! How often did I sit comfortably right above some silly guards head without him noticing! But then again it opens a lot of gameplay possibilities and rewarding moves. Like those inverted takedowns in Batman where you'd swoop down from our gargoyle, grab a guard and dangle him upside down before disappearing into the shadows again. I loved those ^^ Quote: Though this would make the monsters even more scary, because that would force the developer to rarely use monsters.That's true. But clever developers don't need to be forced to do that But that whole AI talk gives me an idea - imagine a perfect horror game in which there's only one enemy. And he's so intelligent that he comes up with ways to psychologically torture you on his own... so that not even the game developers themselves can predict what he'll come up with next. Kind of as if the evil AI in System Shock was a real, functioning AI with its own agenda... Of course that's absolutely impossible to achieve right now. But I hope it's what horror games will be like in 10 years or so (but considering that AI has barely improved in the last years while graphics have always gotten royal treatment... it's unlikely.) RE: Improving monsters - Deep One - 10-23-2012 Quote:Re-capturing the unpredictability that Amnesia gradually lost is high onCopied from Beefjack's aamfp interview. " players can’t use their experience from the first game" I find this very interesting. Maybe monsters don't disappear and they search rooms very carefully? RE: Amnesia: A Machine For Pigs Discussion - Piacesi - 10-23-2012 (10-23-2012, 01:07 PM)Kein Wrote:I read your message, and now i remenber of the justine, great pack...(10-23-2012, 09:05 AM)Dutton Wrote: If A Machine for Pigs is an "Expantion pack" for Amnesia, woudln't it be wierd to release yet another demo? In Justine pack we cant save the game, but in amnesia we can, and in the machine for pigs??!! Get your opinion to: have save or not (HARDCORE, but i like, if you cant save, you stay more scary and attention to the noises and enemys) in machine for pigs... i never see any game so scariest and great ''shhhh! The first hint to dont die is stay quiet and hide and wait'' RE: Improving monsters - Piacesi - 10-23-2012 (10-23-2012, 03:09 AM)darkely Wrote: I'll try to translate...thx to help me, i use your translate in my message.... RE: Improving monsters - CorinthianMerchant - 10-23-2012 Do you know what you need to improve? Your grammar. RE: Improving monsters - Kreekakon - 10-23-2012 (10-23-2012, 05:12 PM)CorinthianMerchant Wrote: Do you know what you need to improve?Respect the fact that not everyone is fluid at English. As long as we can understand the message he's trying to give us, I don't see a point in complaining about it, especially since this is at most a casual conversation, and not something that demands good grammar. RE: Improving monsters - Piacesi - 10-23-2012 My now opinion... I THOUGHT MORE PLAYNG THE AMNESIA AND: Is hard to improve reactions in the monsters, but (IN MY OPINION NOW) other idea is to the monsters, use tactics to kill you, for example, hide and wait to you pass... Get a improved reaction of the monsters to you, and too, the reactions of his character, for example, you ( in game) get screams of fright, if you receive some damage, you scream and start move more slow... I GET THIS PHOTO OF A HUMAN BRAIN ''Photo: Amnesia Destroys Imagination as Well as Memory, Study Finds'' If you (in game, your character) have fear your sanity going down, but i hope the FRICTIONAL creat a new reactions of the brain, for example, if you receive damage your sanity down to 60% or to 50%, or receive a beautiful fright, your sanity down to 50% or 25%... The brain is interconnected with everything from body. The monters have too, and can use, to kill you, but you can be more smarter and escape... All actions have consequences, you show your end of the game... Im working on more ideas for the Machine for pigs. See you later guys you can see my message ( up her) in a new topic in the forum IMPROVING REACTIONS - machine for pigs - Piacesi - 10-23-2012 IS My opinion now... I THOUGHT MORE PLAYNG THE AMNESIA AND: Is hard to improve reactions in the monsters, but (IN MY OPINION NOW) other idea is to the monsters, use tactics to kill you, for example, hide and wait to you pass... Get a improved reaction of the monsters to you, and too, the reactions of his character, for example, you ( in game) get screams of fright, if you receive some damage, you scream and start move more slow... I GET THIS PHOTO OF A HUMAN BRAIN ''Photo: Amnesia Destroys Imagination as Well as Memory, Study Finds'' If you (in game, your character) have fear your sanity going down, but i hope the FRICTIONAL creat a new reactions of the brain, for example, if you receive damage your sanity down to 60% or to 50%, or receive a beautiful fright, your sanity down to 50% or 25%... The brain is interconnected with everything from body. The monters have too, and can use, to kill you, but you can be more smarter and escape... All actions have consequences, you show your end of the game... Im working on more ideas for the Machine for pigs. See you later guys |