The Ultimate SOMA Discussion Thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-56.html) +--- Thread: The Ultimate SOMA Discussion Thread (/thread-30110.html) Pages:
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RE: Frictional Games Super Secret Project Discussion Topic - Ashtoreth - 09-20-2013 Haha, sorry David, I know you're German too but I'm sure you've got a much better sense of humour than that... RE: Frictional Games Super Secret Project Discussion Topic - DavidS - 09-20-2013 (09-20-2013, 10:27 PM)Ashtoreth Wrote: Haha, sorry David, I know you're German too but I'm sure you've got a much better sense of humour than that... Actually I`m born and raised in Austria. Germany is a nice place, that`s why I decided to move there a few years ago. Most people have a great sense of humor, but it might sound a bit rough for foreigners. But in any case: This thread is derailing for a while now. Back to topic, please. RE: Frictional Games Super Secret Project Discussion Topic - Lewk - 09-21-2013 (09-20-2013, 06:45 PM)Paddy Wrote: This is the funniest shit I've read since I got that letter from my estranged son. I think we can pretty much agree unanimously that Googolplex is the most retarded person on these forums. Also, can I see that letter? RE: Frictional Games Super Secret Project Discussion Topic - Paddy™ - 09-21-2013 (09-20-2013, 11:39 PM)DavidS Wrote: [...] Hey David, I was wondering if there's anything about this project that you're allowed to tell us. Even the most "uninteresting" details would be interesting For instance, we know it's being developed on the HPL3 engine - does this mean we can expect similar interactivity to TDD, such as in the way we open doors or pick up items in the environment? If you can't answer it's cool (09-21-2013, 12:19 AM)Lewk Wrote: Also, can I see that letter? I sent the letter back to him wrapped in raw sausage meat. RE: Frictional Games Super Secret Project Discussion Topic - DavidS - 09-21-2013 I have not seen Googolplex insulting others here, (and even if...) so no matter how "direct" his/her remarks are, please refrain from insults. Thank you. @Paddy Sorry, can`t say more than we`re all super busy working our butts off and "soon". RE: Frictional Games Super Secret Project Discussion Topic - Paddy™ - 09-21-2013 (09-21-2013, 01:36 AM)DavidS Wrote: Sorry, can`t say more than we`re all super busy working our butts off and "soon". Sounds good to me, thanks man RE: Frictional Games Super Secret Project Discussion Topic - Ashtoreth - 09-21-2013 (09-20-2013, 11:39 PM)DavidS Wrote: Actually I`m born and raised in Austria. Germany is a nice place, that`s why I decided to move there a few years ago. Whoops, apologies for my mistake! (End of off-topic) RE: Frictional Games Super Secret Project Discussion Topic - Paddy™ - 09-22-2013 Topic back please on get. RE: Frictional Games Super Secret Project Discussion Topic - Kein - 09-22-2013 Little something to think of: Quote:5) No major progression blocks IGN.com: Quote:Those puzzles come across as annoying speed bumps between the much more effective moments of terror and story progression. You'll find yourself replacing fuses, turning valves, and moving parts of the environment in order to solve most of the uninspired obstacles. None are tricky enough to elicit that coveted "aha!" moment, and instead the completion of the puzzles delivers a feeling more akin to the empty satisfaction I feel after doing the dishes. GamingTrend: Quote:Gone are The Dark Descent’s sanity and lamp oil mechanics. Everything in A Machine for Pigs has been streamlined–puzzles are rarely more complicated than “Go There, Flip Switch, Return.” While a few excellent puzzles break the mold, you’ll never find anything like The Dark Descent’s Machine Room. StrategyInfromer: Quote:Puzzles are almost entirely left behind however, as is the inventory or being able to carry anything permanently other than your lantern (you can pick up objects however as long as you hold the mouse button). Shacknews: Quote:They mostly consist of flipping switches or placing loose items into their proper slots. And though there are some dark branching paths that can be explored, the path is fairly linear. You might feel frightened, but you won't often feel lost. That partially led to me completing the game in about six hours, though the scares meant I didn't do it all in one sitting. What do you think about puzzles in AAMFP? Don't get me wrong, I loved Pigs, for the story, atmosphere and consistent and lovely narration, experience flow. But it seems like it followed the spoken above philosophy (can we use this word here?) too much. Not that I'm saying puzzles must be important part of... "horror exploration" games like Amnesia/Penumbra, it just something I observed. RE: Frictional Games Super Secret Project Discussion Topic - Cuyir - 09-22-2013 I agree, those weren't puzzles, just obstacles. Their next game has to balance actual puzzles with their new focus on storytelling. |