Amnesia: A Machine For Pigs Discussion Topic Part 1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1 (/thread-13197.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
|
RE: Amnesia: A Machine For Pigs Discussion - Damascus Rose - 11-01-2012 Awesome, roaming London. that's cool. RE: Amnesia: A Machine For Pigs Discussion - Oink - 11-01-2012 The screenshots look excellent - such a shame that the YouTube teaser doesn't show off the visuals at their best due to the compression and gamma issues. RE: Amnesia: A Machine For Pigs Discussion - Macgyverthehero - 11-01-2012 (11-01-2012, 09:00 PM)Hirnwirbel Wrote:Okay, I already started recording some voice clips.Quote: So, how exactly do we participate in the thing their asking for? Do we just simply get a microphone and start screaming and pretending to be scared? Cause If so, then I could do that.Yes, thats how I'd interpret their request - Just grab some sort of recording device and start squealing! They'll probably take care of proper mixing and the like then if the technical quality of the recording isn't too low. (Maybe they won't even use the screams in their original state, but somehow distort them for subtle use in ambient music?) Usable Weapons in Amnesia: A Machine for Pigs? - The Rock Worm - 11-01-2012 I recently saw the new Halloween trailer for the upcoming game and new screen shots and noticed something I simply had to bring up. I saw in the background of this image http://www.aamfp.com/images/201210_aamfp_screenshot_2.jpg that two rifles are in a glass case. Based on all of the stuffed animals in the room, I bet the guns aren't decoration only. I believe that you the player will use them in game. I will list below reasons why I think this and what they could be used for. My evidence for guns/weapons in Amnesia comes from what they [Frictional Games] officially released to use... the ModelEditor! If you open it and load a monster's properties you will notice slots for: sounds made when a sword/bullet hits the monster and what particles made when a sword/bullet hits the monster. Seeing that The Dark Descent didn't have weapons, I'm lead to conclude that they put that option for future use. Now I know what some of you must be thinking "Oh no, they're making a First Person Shooter!". Based on their success rate on making terrifying games, I am 100% sure it won't lead to that. The monster properties allows you to give it regeneration and/or toughness. I will discuss how the two can counter guns and add scares to the gameplay. Fast Regeneration: This ability allows a monster to heal wounds faster than a human normally could. Let's look at the Amnesia 1 monsters as examples. All of the items in the game, if tossed, deals 5 damage. Grunts/Brutes regenerate 5 points of health... so you can never kill one in game. Regeneration Scare Scenario: You grab the shotgun from the display case and fill it with ammo. It deals 25 damage per shot. Suddenly Mr. PIG (my name for the Pig monsters) bursts n on the scene and runs towards you. You fire the gun, but to your horror it almost instantly heals! You can't shoot fast enough to deal any lasting damage. All you've done is wasted precious time for running away! The weakness in regeneration is doing more damage than its regeneration, but Frictional Games left another defense option for monsters. Toughness: According to the info in the ModelEditor, if a creatures attack strength is 1 less than another monster's toughness, half damage is dealt. If the attack is 2+ less than the toughness, no damage is dealt. Toughness Scare Scenario: You managed to flee from Mr. Pig after the shotgun failed.You soon find a double barrel shotgun that deals twice the damage of a regular shotgun. Hope and courage building, you set off in search of monsters to kill. You bump into a warthog variant of Mr. Pig in the room. You sneak up to it and fire at point blank range. All of your hope and courage evaporated as all of the bullets simply bounce off its hide! Pure fear and terror fills you as Mr. Pig turns to face you. Now toughness can be beat if one's attack strength is equal or greater than it. Considering if both were put to use in Mr. Pig, then that gun is as useful against the monster as throwing a box at an Amnesia 1 Grunt. So if guns wouldn't be used in combat, then what? My guess for the guns would be puzzles/obstacles. Picture this: "Mr. Pig is in one room that you MUST enter. The trouble is that he's much faster than you are; you'd never outrun him if he spotted you. He's in the middle of a large and open room, and the item you seek is right in front of him. The rooms you came from has nothing to toss to get his attention. What do you do? Using some string as a fuse and other stuff in your pack, you set up the gun to fire in the farthest room you can access; but fire when you've hidden and ready to move for the item. When the gun fired, Mr. Pig came running for it, giving you plenty of time to grab the item you sought! Granted this is just one example, but it shows how a gun can be used to get past a tricky situation. With the defenses available to Amnesia monsters, they can easily be immune to gun fire, thus making your new found hope into that much more fear and terror. RE: Usable Weapons in Amnesia: A Machine for Pigs? - Nice - 11-01-2012 nicely thought but wont happen. As far as i know FG has already stated that AAMFP and their next super secret project wont include weapons RE: Usable Weapons in Amnesia: A Machine for Pigs? - Damascus Rose - 11-01-2012 They aren't going to be used, dan already said that in a recent interview there will be no weapons RE: Usable Weapons in Amnesia: A Machine for Pigs? - The Rock Worm - 11-01-2012 (11-01-2012, 10:11 PM)Damascus Rose Wrote: They aren't going to be used, dan already said that in a recent interview there will be no weaponsI didn't know about a recent interview. Man... ruin my cool ideas for using the guns in puzzles. RE: Amnesia: A Machine For Pigs Discussion - GrAVit - 11-01-2012 I recorded some immediately when I saw that message, but then when I listened to them again, they sounded too awkward to send. lol “It’s set within the same universe, so there are references to things which happen in Dark Descent, and players who played Dark Descent might spot a continuation of the kind of ideas that were in the first game. But it’s completely unrelated, the central plotline of it. So, I guess you could say that quite a few of the Lego bricks are shared with Dark Descent, but we’re making very different things out of them. If that’s not too pompous a metaphor.” See? I knew these 2 games were going to be linked somehow! RE: Usable Weapons in Amnesia: A Machine for Pigs? - Statyk - 11-01-2012 (11-01-2012, 10:02 PM)The Rock Worm Wrote: My evidence for guns/weapons in Amnesia comes from what they [Frictional Games] officially released to use... the ModelEditor! If you open it and load a monster's properties you will notice slots for: sounds made when a sword/bullet hits the monster and what particles made when a sword/bullet hits the monster. Seeing that The Dark Descent didn't have weapons, I'm lead to conclude that they put that option for future use.I think those are vestigial features left over from Penumbra. Remember being able to swing axes and hammers at the dogs in Overture? RE: Amnesia: A Machine For Pigs Discussion - The Rock Worm - 11-01-2012 I apologize to the officials here in the forum for not putting my Amnesia 2 weapon thoughts in a new thread instead of this one that I forgot about. That said, do you think the guns pictured in one of the screenshots can even be picked up? I think those are vestigial features left over from Penumbra. Remember being able to swing axes and hammers at the dogs in Overture? [/quote] I do remember, and hadn't thought abot that. You're right, those could have been leftovers from Penumbra. |