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Modeling/Art non-related to Amnesia / SOMA - Printable Version

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RE: Modeling/Art non-related to Amnesia - Kman - 02-13-2013

I'm like 95% sure that's not in Amnesia


RE: Modeling/Art non-related to Amnesia - Traggey - 02-13-2013

Yeah, uh. This is not a mod for Amnesia. It's something I built in Unreal Engine 3.


RE: Modeling/Art non-related to Amnesia - Rapture - 02-13-2013

Oh, because you were working on Timordrem, I thought that was associated with it also. Well because the lantern and the hand also. >.>


RE: Modeling/Art non-related to Amnesia - xxxxxxxxxxxxxxxx - 02-14-2013

Quote: Just out of curiosity, what are the consequences to my bad posing?
Well, of course you could always still pose her "properly" after she is rigged and skinned, so it's no deal breaker but all in all it's just easier to see if the anatomy is correct if the character is standing in a balanced and somewhat natural pose. That's also why I personally prefer a relaxed V-pose like she has to the stiffer T-pose some people use - apart from the fact that it often makes setting up the IK and skinning easier later on Wink
Quote: A-class work.. hahaha. The reason why I'm rude and avoiding certain fixes is because I sort of want to complete it now. Noticed I started work in the middle/end of October - so possibly just putting this one behind me might be nice! I still read & appreciate every input I get, as I'll start the next character with more experience thanks to people sharing their opinions :]
You know, just saying, there's no shame in putting a non-finished piece aside and starting again from scratch, especially when you're not on a deadline. Modeling just takes a ton of practice, especially the hard stuff like anatomy - I have a shitload of practice models lying around that I never finished because I realized halfway through that I took the wrong approach or that the general idea just wasn't as good as I initially thought.
As long as you learned something while creating it, it wasn't a waste of time, even if you throw it away. I mean when you're practising drawing, you don't shade and colorize every little sketch you make to perfection either, right? Same goes for 3D art.

So if you're so sick of this model by now, why not start anew and try another approach (like making a basemesh with front/side references) instead of torturing yourself with this one? Just an idea of course - if you don't like leaving stuff unfinished disregard what I said. Wink


RE: Modeling/Art non-related to Amnesia - Acies - 02-14-2013

(02-14-2013, 12:18 AM)Hirnwirbel Wrote:
Quote: Just out of curiosity, what are the consequences to my bad posing?
Well, of course you could always still pose her "properly" after she is rigged and skinned, so it's no deal breaker but all in all it's just easier to see if the anatomy is correct if the character is standing in a balanced and somewhat natural pose. That's also why I personally prefer a relaxed V-pose like she has to the stiffer T-pose some people use - apart from the fact that it often makes setting up the IK and skinning easier later on Wink
Quote: A-class work.. hahaha. The reason why I'm rude and avoiding certain fixes is because I sort of want to complete it now. Noticed I started work in the middle/end of October - so possibly just putting this one behind me might be nice! I still read & appreciate every input I get, as I'll start the next character with more experience thanks to people sharing their opinions :]
You know, just saying, there's no shame in putting a non-finished piece aside and starting again from scratch, especially when you're not on a deadline. Modeling just takes a ton of practice, especially the hard stuff like anatomy - I have a shitload of practice models lying around that I never finished because I realized halfway through that I took the wrong approach or that the general idea just wasn't as good as I initially thought.
As long as you learned something while creating it, it wasn't a waste of time, even if you throw it away. I mean when you're practising drawing, you don't shade and colorize every little sketch you make to perfection either, right? Same goes for 3D art.

So if you're so sick of this model by now, why not start anew and try another approach (like making a basemesh with front/side references) instead of torturing yourself with this one? Just an idea of course - if you don't like leaving stuff unfinished disregard what I said. Wink
Yeah, I've been contemplating just putting it aside and starting a new one. But I figure going through all of the steps once might help me a lot; basemesh, high poly (anatomy + clothes), retopo, bake just to get some perspective on the entire process and how errors in "the previous step" might hurt the next stage. It would also give me some much needed experience in each stage of character developement.. Then there's also the pleasure of creating something, even if it's imperfect! :]

Contrary to what it sounded like I actually enjoy working on it hehe. Thanks for the input on the T-pose!


RE: Modeling/Art non-related to Amnesia - Statyk - 02-14-2013

/le breaking conversation to post my stuff... =P

Been making some stuff for the TF2 Steam Workshop and I finished modelling a knife for the Spy today. I think it looks quite lovely. <3 Much better than my last weapon...

Spoiler below!

[Image: team_fortress_2___custom_spy_knife_desig...5uumlc.png]




RE: Modeling/Art non-related to Amnesia - NaxEla - 02-14-2013

Was going to make a new thread, then decided to post here :p

I'm interested in learning how to model in 3d. Does anyone have any resources/info/tips for someone who is just starting to learn? I'll probably use Blender because its free and stuff, but does anyone know any good modeling software that would be good for starting out?


RE: Modeling/Art non-related to Amnesia - The chaser - 02-14-2013

(02-14-2013, 08:32 PM)NaxEla Wrote: Was going to make a new thread, then decided to post here :p

I'm interested in learning how to model in 3d. Does anyone have any resources/info/tips for someone who is just starting to learn? I'll probably use Blender because its free and stuff, but does anyone know any good modeling software that would be good for starting out?

I reccomend you Blender with Maya presets (Blender with Maya shortcuts and maya controls). Learn the basics, how to model. When you have experience, get the student version of Maya 2011.

I still like Blender. It's a lot more user-friendly, with lots of tutorials and a lot of interesting features. And easy to install Wink


RE: Modeling/Art non-related to Amnesia - Traggey - 02-15-2013

Doooon't ever touch Blender, just no.

Maya is decent.

3D's max is for real men.


RE: Modeling/Art non-related to Amnesia - Rapture - 02-15-2013

What's wrong with Blender? It ain't a new car, but at least the old pickup works.