Update coming! Brave testers needed! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Update coming! Brave testers needed! (/thread-23378.html) |
RE: Update almost ready! Brave testers needed! - PutraenusAlivius - 11-12-2013 I don't know if you can make requests, but can you: - Make custom lanterns to be useable in Custom Stories - Turn off the night vision without an FC RE: Update almost ready! Brave testers needed! - GrAVit - 11-12-2013 Oh shit this patch came out?? Goddamn it, I've been lurking too heavily in the SOMA thread recently. Man I love this, so glad that bone pile entity crash glitch was fixed! Can't wait to try all of this stuff out! RE: Update almost ready! Brave testers needed! - Patrik - 11-12-2013 (11-12-2013, 06:40 AM)endosine Wrote: Can you turn off night vision in a FC? (11-12-2013, 08:25 AM)JustAnotherPlayer Wrote: - Turn off the night vision without an FC Try the new script function: Code: void SetInDarknessEffectsActive(bool abX) RE: Update almost ready! Brave testers needed! - DnALANGE - 11-12-2013 Patrik, The MAID her animations are... SO SLOW! the one she needs to RUn and WALk don't really work.. and HOW can we make the animations to work properly? - AddEnemyPatrolNode("WomanRun", "PathNodeArea_6", 0, "streets_sc7_cloth.FBX"); AddEnemyPatrolNode("WomanRun", "PathNodeArea_6", 0, "streets_sc7_cloth.fbx"); AddEnemyPatrolNode("WomanRun", "PathNodeArea_6", 0, "streets_sc7_cloth.ANM"); AddEnemyPatrolNode("WomanRun", "PathNodeArea_6", 0, "streets_sc7_cloth.anm"); AddEnemyPatrolNode("WomanRun", "PathNodeArea_6", 0, "streets_sc7_cloth"); - I'm confused... i've tried a lot.. but she doesnt seem to work properly.. Could be ME tho.. - About the bug for the editor, when clicking empty space and a numer, i have that too.. never noticed btw. so probly you don't have too spend time fixing that one. RE: Update almost ready! Brave testers needed! - WALP - 11-12-2013 pretty sure you can speed up animations for anything in the model editor? at least I know they did that with the running grunts and brutes in TDD, possibly to take use of more animations frames at high speed. RE: Update almost ready! Brave testers needed! - DnALANGE - 11-12-2013 Don't really know how to fix it.. Seems to NOT really want to do the GROUND animation where she is getting pulled. Anyone would give it a try to test please? Thanks! FIXED: Here is the explanation how people have to play the animations. SetEntityActive("WomanRun", true); PlayPropAnimation("WomanRun", "StreetsScene7", 0.0f, false, ""); - This is an example. Hope someone could use this RE: Update almost ready! Brave testers needed! - DnALANGE - 11-13-2013 Still having problems with the engineer_ACTOR... It seems he is already moving doing his ANIMATION.. so when sometimes i activate him he is on 50% of the animation in stead of hi9m starting it!!! VERRRYYY annoying! any ideas? me or ? RE: Update almost ready! Brave testers needed! - Fatalist - 11-13-2013 (11-11-2013, 04:39 PM)Patrik Wrote: Unable to reproduce: Testing that thing. Only works in inventory.hps, in void function(string &in asItemA, string &in asItemB) RE: Update almost ready! Brave testers needed! - mattyy1hp - 11-15-2013 I would like to know when can I expect a Linux version of this updated LevelEditor. RE: Update almost ready! Brave testers needed! - Patrik - 11-15-2013 (11-15-2013, 02:05 PM)mattyy1hp Wrote: I would like to know when can I expect a Linux version of this updated LevelEditor. It hasn't been properly released yet (this here is just a test version), but when it is, it will be for all platforms. |