[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - No Author - 01-27-2013 (01-27-2013, 01:12 PM)Kman Wrote: Well yeah that's what spotlights are for. Besides not having to worry about shadows makes them just that much easier to use. It would be easier if the point light can cast shadows RE: Screenshot criticism thread - WALP - 01-27-2013 (01-27-2013, 01:30 PM)TheNoAuthor12 Wrote: It would be easier if the point light can cast shadows It would also murder your PC. RE: Screenshot criticism thread - No Author - 01-27-2013 (01-27-2013, 03:19 PM)martinnord Wrote:(01-27-2013, 01:30 PM)TheNoAuthor12 Wrote: It would be easier if the point light can cast shadows And Why is that ? RE: Screenshot criticism thread - Streetboat - 01-27-2013 Really? Why do you think? It's graphically intensive to compute shadows, having just a few shadow-casting spotlights alone can harm your FPS, if every single light cast shadows, the engine would shudder to a halt. Pointlights are nice. Using them in conjunction with spotlights can create some wonderful effects. RE: Screenshot criticism thread - CarnivorousJelly - 01-28-2013 Awkwardly interrupting a light discussion to present a screen shot Spoiler below!
Although I, too, agree that pointlights are boss (you should see the ridiculous set-up I have for this map alone). RE: Screenshot criticism thread - Statyk - 01-28-2013 Looks really good Kiandra, my only recommendation is to add a large/medium sized (based on the objects in scene, I'd go with a radius of maybe 8-9) in front of the angel against the wall. Make it match the light coming down but darker, but a bit noticeable, Basically try to simulate reflective light. Again, only a subtle light, but it'll make it feel a bit more natural. EDIT: I also suggest sizing the tile smaller. The rocks on the ground seem a bit too big. And I'm with Kman... How are pointlights a bitch? When used right, they can make a convincing scene just fine. The fact that they don't cast shadows is a LOT more controllable and helpful than you may think... RE: Screenshot criticism thread - No Author - 01-28-2013 (01-28-2013, 08:50 AM)Statyk Wrote: And I'm with Kman... How are pointlights a bitch? When used right, they can make a convincing scene just fine. The fact that they don't cast shadows is a LOT more controllable and helpful than you may think... That is WHEN used right. RE: Screenshot criticism thread - CarnivorousJelly - 01-29-2013 A geeze, awkwardly interrupting the derailing of this thread again Spoiler below!
RE: Screenshot criticism thread - No Author - 01-29-2013 (01-29-2013, 12:29 AM)Kiandra Wrote: A geeze, awkwardly interrupting the derailing of this thread again That looks really nice! I like it ! I hope I'll find how to use pointlights in the right way. RE: Screenshot criticism thread - Danny Boy - 01-29-2013 (01-29-2013, 12:29 AM)Kiandra Wrote: A geeze, awkwardly interrupting the derailing of this thread again Looks good... I like the lighting. Though those billboards bother me a bit. Maybe you should try to make them a bit less opaque. |