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Amnesia: A Machine For Pigs Discussion Topic Part 4 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 4 (/thread-22714.html) |
RE: Amnesia: A Machine For Pigs Discussion Topic Part 4 - Kreekakon - 09-11-2013 It was likely just something considered during development, but left there after it was removed. RE: Amnesia: A Machine For Pigs Discussion Topic Part 4 - wretch - 09-11-2013 (09-11-2013, 09:30 AM)Kreekakon Wrote: It was likely just something considered during development, but left there after it was removed. I know. That's why these 2 lines are so interesting. RE: Amnesia: A Machine For Pigs Discussion Topic Part 4 - Solarn - 09-11-2013 (09-11-2013, 08:19 AM)GizmoKSX Wrote:(09-11-2013, 03:19 AM)Nuits Grace Wrote: Nothing against FG but their attempts at a story in A:TDD started well (though very very very very VERY Lovecraft influenced, to the point of tribute) and then just fell flat. Spoiler below!
RE: Amnesia: A Machine For Pigs Discussion Topic Part 4 - MyRedNeptune - 09-11-2013 (09-11-2013, 06:29 AM)Mjarr Wrote: Look bit deeper and it's full of interesting stuff, some which one might have to piece together and others not so much. So I'll repeat my first question - what is this interesting stuff? To be honest, I think the biggest obstacle that prevents me from doing what you say is the sheer hamminess and melodrama of it all. Although pretty exciting and entertaining, it has the unfortunate side effect of making the characters so unrealistic and one-sided that you just can't draw any practical lesson from their stories. Also, this should probably be taken to the plot discussion thread. I'm quite interested to hear other people's thoughts on this. RE: Amnesia: A Machine For Pigs Discussion Topic Part 4 - Cuyir - 09-11-2013 @Solarn: That's what I loved about the Penumbra series they Spoiler below!
In the end, A:TDD just felt too Lovecraft tribute-y, which started being good and then just turned uninteresting when the narrative shifted from the origins of the orb and focused on the present situations. A:AMFP, so far, is showing how damned good TCR is at writing AND creating a thick atmosphere. RE: Amnesia: A Machine For Pigs Discussion Topic Part 4 - felixmole - 09-11-2013 I think Paddy's right, the game will be more widely appreciated over time. The two games are, I think, for different audiences, and obviously, many of those who loved the first game snapped on it expecting exactly the same settings. How many LPs of TDD have I seen where players were moving forward without understanding exactly where they were going and why with the huge amount of notes they'd skipped, and just awaiting some scares. The second game is obviously different from that point. RE: Amnesia: A Machine For Pigs Discussion Topic Part 4 - Draug - 09-11-2013 (09-11-2013, 04:03 PM)felixmole Wrote: I think Paddy's right, the game will be more widely appreciated over time. The two games are, I think, for different audiences, and obviously, many of those who loved the first game snapped on it expecting exactly the same settings. Yeah, I did the same with a few friends. We played the first time TDD in a group of (I think 5 people) and we haven't read any note. We just wanted some good scares and a good horror atmosphere. This worked really good, we didn't get everything of the story but the gameplay was great. In AAMFP things are different. If I had not read the notes, I would have thought 'Wtf', but fortunately I knew, that the game will be story driven. AMFP has no reason to hide behind his "predecessor". RE: Amnesia: A Machine For Pigs Discussion Topic Part 4 - felixmole - 09-11-2013 When will AMFP be available on Ubuntu Software Center, and will there be a 64 bit version for Linux, as there was for TDD? I notice some framedrops in the 32-bit Steam version, even with parallax off, even in enclosed areas, which did not happen in TDD... RE: Amnesia: A Machine For Pigs Discussion Topic Part 4 - Vertical - 09-11-2013 Think I should share something I've just noticed after re-watching one of the trailers. Here, please, take a look at this screenshot: Spoiler below!
And compare it with this (young Justine) Spoiler below!
I didn't find it during my first playthrough, so it seems like it was cut out from the final version, though I'm curious, what connection might there be? Did she die there? Why use a child's portrait instead of an adult woman's? RE: Amnesia: A Machine For Pigs Discussion Topic Part 4 - blueberry - 09-11-2013 (09-11-2013, 08:19 PM)Vertical Wrote: Think I should share something I've just noticed after re-watching one of the trailers. Because Justine took place in another area and time period. |