[ANN] Amnesia Custom Story: The Old Well Chapter I - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [ANN] Amnesia Custom Story: The Old Well Chapter I (/thread-10027.html) |
RE: Amnesia Custom Story: The Old Well Chapter I - Vyzor - 10-21-2011 Ok guys, here I have some pictures of the Village at its final stage, I'll place some trees later on and some more detail, but firstly I need you guys opinion about it, criticism would be good Village1.png Village2.png Village3.png Village4.png Village5.png Village6.png RE: Amnesia Custom Story: The Old Well Chapter I - Your Computer - 10-21-2011 Excellent work! I'm a bit amazed you got angled objects to play nice. RE: Amnesia Custom Story: The Old Well Chapter I - Kman - 10-22-2011 very impressive! RE: Amnesia Custom Story: The Old Well Chapter I - Vyzor - 10-23-2011 Glad to hear that Here it is with tree's and some terrain adjustments [Edit] Outside Area Complete FinalStage.png RE: Amnesia Custom Story: The Old Well Chapter I - Vyzor - 11-12-2011 I suck at drawing but I figured I'd give it a try; Here it is the first Art Content Of The Custom Story - The Old Well RE: Amnesia Custom Story: The Old Well Chapter I - Vyzor - 11-23-2011 I didn't want to reveal this model am currently working on, but it is stronger than me Spoiler below!
RE: Amnesia Custom Story: The Old Well Chapter I - Unearthlybrutal - 11-23-2011 "90%" waiting for the release RE: Amnesia Custom Story: The Old Well Chapter I - Khyrpa - 11-23-2011 Quote:I suck at drawing but I figured I'd give it a try;Somehow your drawing made me want to paint it for practice and fun. And god damn you picked one hard perspective! And while I did his, I want to also prove a point. Spoiler below!
I'm not an artist and I suck at drawing. I even had to cheat by using a G'MIC filter. But my point is that when I recently started to study art a little bit. I found color theory and started to see things a little different. This started making sense and I started to incorporate it into level editing. Now I think you can pretty much use guidelines for like photography to aid you create levels. For example, create color scheme you want to stick with or use rule of thirds to lay out certain structures for the player to see properly on certain point. But my point, your picture has a lot more detail, but it simply lacks in color. I'm not trying to insult your skills, but if you have the same amount of thought for color in level editing as in that drawing, your maps will look bland and boring. And if you want to learn about color theory here is a link to a tutorial the whole internet suggests. If you don't want to study anything, it is possible to use something like this to get a color scheme you like easy and fast. RE: Amnesia Custom Story: The Old Well Chapter I - Vyzor - 11-23-2011 Thanks for the advice RE: Amnesia Custom Story: The Old Well Chapter I - Vyzor - 12-27-2011 Guys sorry for the waiting, Chapter I is finally complete download it here |